Revert "Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)"

This reverts commit aa52bf9e33.
This commit is contained in:
Shane Freeder 2021-08-14 15:22:21 +01:00
parent aa52bf9e33
commit 622598f1dd
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GPG key ID: A3F61EA5A085289C
260 changed files with 132 additions and 175 deletions

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@ -1,19 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Beech Horn <beechhorn@gmail.com>
Date: Fri, 14 Feb 2020 19:39:59 +0000
Subject: [PATCH] Skip distance map update when spawning disabled.
diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
index 5a2b3c150ceaaae651c3ec6aeff3bb894dd5f94d..266a3267833c86a99b01e0d490c992270f00ea1e 100644
--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
@@ -784,7 +784,7 @@ public class ServerChunkCache extends ChunkSource {
int l = this.distanceManager.getNaturalSpawnChunkCount();
// Paper start - per player mob spawning
NaturalSpawner.SpawnState spawnercreature_d; // moved down
- if (this.chunkMap.playerMobDistanceMap != null) {
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled
// update distance map
this.level.timings.playerMobDistanceMapUpdate.startTiming();
this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance);