Optimize call to getFluid for explosions (#2859)

Signed-off-by: BrodyBeckwith <brody@beckwith.dev>
This commit is contained in:
Brody Beckwith 2020-01-14 19:16:04 -05:00 committed by Shane Freeder
parent 0f795c3e8a
commit 5dc6bd450e

View file

@ -0,0 +1,22 @@
From f0b4cbaaa6aec911755c4211356befd1577d3a8a Mon Sep 17 00:00:00 2001
From: BrodyBeckwith <brody@beckwith.dev>
Date: Tue, 14 Jan 2020 17:49:03 -0500
Subject: [PATCH] Optimize call to getFluid for explosions
diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
index 8762a566..3fd4c12b 100644
--- a/src/main/java/net/minecraft/server/Explosion.java
+++ b/src/main/java/net/minecraft/server/Explosion.java
@@ -117,7 +117,7 @@ public class Explosion {
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPosition blockposition = new BlockPosition(d4, d5, d6);
IBlockData iblockdata = this.world.getType(blockposition);
- Fluid fluid = this.world.getFluid(blockposition);
+ Fluid fluid = iblockdata.getFluid(); // Paper
if (!iblockdata.isAir() || !fluid.isEmpty()) {
float f2 = Math.max(iblockdata.getBlock().getDurability(), fluid.k());
--
2.20.1.windows.1