Optimize call to getFluid for explosions (#2859)
Signed-off-by: BrodyBeckwith <brody@beckwith.dev>
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From f0b4cbaaa6aec911755c4211356befd1577d3a8a Mon Sep 17 00:00:00 2001
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From: BrodyBeckwith <brody@beckwith.dev>
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Date: Tue, 14 Jan 2020 17:49:03 -0500
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Subject: [PATCH] Optimize call to getFluid for explosions
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diff --git a/src/main/java/net/minecraft/server/Explosion.java b/src/main/java/net/minecraft/server/Explosion.java
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index 8762a566..3fd4c12b 100644
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--- a/src/main/java/net/minecraft/server/Explosion.java
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+++ b/src/main/java/net/minecraft/server/Explosion.java
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@@ -117,7 +117,7 @@ public class Explosion {
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for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
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BlockPosition blockposition = new BlockPosition(d4, d5, d6);
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IBlockData iblockdata = this.world.getType(blockposition);
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- Fluid fluid = this.world.getFluid(blockposition);
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+ Fluid fluid = iblockdata.getFluid(); // Paper
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if (!iblockdata.isAir() || !fluid.isEmpty()) {
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float f2 = Math.max(iblockdata.getBlock().getDurability(), fluid.k());
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--
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2.20.1.windows.1
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