There is no reason to continue if we DC a player during shutdown
Thanks Ice
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1 changed files with 5 additions and 4 deletions
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@ -1,25 +1,26 @@
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From 52556556cd008f116a83ac71df9ad003d1ba3f91 Mon Sep 17 00:00:00 2001
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From 0b3e79d1a621e3ffb9785ab06e7e0192d11d13d9 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sun, 2 Jul 2017 21:35:56 -0500
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Date: Sun, 2 Jul 2017 21:35:56 -0500
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Subject: [PATCH] Block player logins during server shutdown
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Subject: [PATCH] Block player logins during server shutdown
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index 2158fcd3..2367023c 100644
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index 2158fcd32..c5434e6ba 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -53,6 +53,11 @@ public class LoginListener implements PacketLoginInListener, ITickable {
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@@ -53,6 +53,12 @@ public class LoginListener implements PacketLoginInListener, ITickable {
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}
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}
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public void e() {
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public void e() {
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+ // Paper start - Do not allow logins while the server is shutting down
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+ // Paper start - Do not allow logins while the server is shutting down
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+ if (!MinecraftServer.getServer().isRunning()) {
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+ if (!MinecraftServer.getServer().isRunning()) {
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+ this.disconnect(new ChatMessage(org.spigotmc.SpigotConfig.restartMessage));
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+ this.disconnect(new ChatMessage(org.spigotmc.SpigotConfig.restartMessage));
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+ return;
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+ }
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+ }
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+ // Paper end
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+ // Paper end
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if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
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if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
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this.b();
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this.b();
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} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
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} else if (this.g == LoginListener.EnumProtocolState.DELAY_ACCEPT) {
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--
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--
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2.13.2.windows.1
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2.13.3.windows.1
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