Fix entity armor not showing on death animation (#7355)

This commit is contained in:
Jake Potrebic 2022-02-18 10:16:41 -08:00 committed by GitHub
parent 286bd1bfb5
commit 5bb4549f48
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 87 additions and 76 deletions

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@ -5,10 +5,10 @@ Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 4963f3b2e8d2889ef79a8c4fbc84548a0010b49d..ab02e0babf6289d64b44dc18f3f6f0bdd4b83c32 100644
index 16d9d4ff14d032e1793a482c57338839a5ab62fb..843097979f45b8f99efbfdcf268eea4879c0239a 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -2046,7 +2046,16 @@ public abstract class LivingEntity extends Entity {
@@ -2055,7 +2055,16 @@ public abstract class LivingEntity extends Entity {
EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
if (damagesource.getEntity() instanceof net.minecraft.world.entity.player.Player) {