Add PlayerItemGroupCooldownEvent (#11625)
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2 changed files with 111 additions and 15 deletions
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@ -6,14 +6,54 @@ Subject: [PATCH] Add PlayerItemCooldownEvent
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..07b3a93ea09f0ae7d0e7a5af3633a0c669d36fcf
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index 0000000000000000000000000000000000000000..165dcf8b68da5dc01eaa83b3bffd7a2bbf0df526
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java
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@@ -0,0 +1,79 @@
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@@ -0,0 +1,34 @@
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+package io.papermc.paper.event.player;
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+
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+import org.bukkit.Material;
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+import org.bukkit.NamespacedKey;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jspecify.annotations.NullMarked;
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+
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+/**
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+ * Fired when a player receives an item cooldown when using an item.
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+ *
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+ * @see PlayerItemGroupCooldownEvent for a more general event when applied to a group of items
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+ */
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+@NullMarked
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+public class PlayerItemCooldownEvent extends PlayerItemGroupCooldownEvent {
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+
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+ private final Material type;
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+
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+ @ApiStatus.Internal
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+ public PlayerItemCooldownEvent(final Player player, final Material type, final NamespacedKey cooldownGroup, final int cooldown) {
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+ super(player, cooldownGroup, cooldown);
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+ this.type = type;
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+ }
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+
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+ /**
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+ * Get the material of the item affected by the cooldown.
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+ *
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+ * @return material affected by the cooldown
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+ */
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+ public Material getType() {
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+ return this.type;
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+ }
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+}
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerItemGroupCooldownEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerItemGroupCooldownEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..e66aed33b165b86cc5e51eb5c29159232be4a9ef
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerItemGroupCooldownEvent.java
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@@ -0,0 +1,81 @@
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+package io.papermc.paper.event.player;
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+
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+import com.google.common.base.Preconditions;
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+import org.bukkit.Material;
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+import org.bukkit.NamespacedKey;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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@ -23,31 +63,33 @@ index 0000000000000000000000000000000000000000..07b3a93ea09f0ae7d0e7a5af3633a0c6
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+
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+/**
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+ * Fired when a player receives an item cooldown.
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+ *
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+ * @see PlayerItemCooldownEvent for a more specific event when applied to a specific item.
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+ */
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+@NullMarked
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+public class PlayerItemCooldownEvent extends PlayerEvent implements Cancellable {
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+public class PlayerItemGroupCooldownEvent extends PlayerEvent implements Cancellable {
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+
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ private final Material type;
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+ private final NamespacedKey cooldownGroup;
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+ private int cooldown;
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+
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
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+ public PlayerItemCooldownEvent(final Player player, final Material type, final int cooldown) {
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+ public PlayerItemGroupCooldownEvent(final Player player, final NamespacedKey cooldownGroup, final int cooldown) {
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+ super(player);
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+ this.type = type;
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+ this.cooldownGroup = cooldownGroup;
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+ this.cooldown = cooldown;
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+ }
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+
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+ /**
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+ * Get the material affected by the cooldown.
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+ * Get the cooldown group as defined by an item's {@link org.bukkit.inventory.meta.components.UseCooldownComponent}.
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+ *
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+ * @return material affected by the cooldown
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+ * @return cooldown group
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+ */
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+ public Material getType() {
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+ return this.type;
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+ public NamespacedKey getCooldownGroup() {
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+ return this.cooldownGroup;
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+ }
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+
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+ /**
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