[ci skip] Fix typos

This commit is contained in:
Nassim Jahnke 2024-11-21 17:57:18 +01:00
parent c28d89d625
commit 55475f05d5
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2 changed files with 7 additions and 7 deletions

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@ -36,7 +36,7 @@ index 0000000000000000000000000000000000000000..544eec787ea837f7d29df6519255840d
+}
diff --git a/src/main/java/io/papermc/paper/entity/TeleportFlag.java b/src/main/java/io/papermc/paper/entity/TeleportFlag.java
new file mode 100644
index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1af45cc1a3
index 0000000000000000000000000000000000000000..9dbbe1f3cfda3b1862fd9cf1ef9853329eda750c
--- /dev/null
+++ b/src/main/java/io/papermc/paper/entity/TeleportFlag.java
@@ -0,0 +1,113 @@
@ -57,7 +57,7 @@ index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1a
+ /**
+ * Note: These flags only work on {@link org.bukkit.entity.Player} entities.
+ * <p>
+ * Relative flags enable a player to not loose their velocity in the flag-specific axis/context when teleporting.
+ * Relative flags enable a player to not lose their velocity in the flag-specific axis/context when teleporting.
+ *
+ * @apiNote The relative flags exposed in the API do *not* mirror all flags known to vanilla, as relative flags concerning
+ * the position are non-applicable given teleports always expect an absolute location.
@ -65,19 +65,19 @@ index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1a
+ */
+ enum Relative implements TeleportFlag {
+ /**
+ * Configures the player to not loose velocity in their x axis during the teleport.
+ * Configures the player to not lose velocity in their x axis during the teleport.
+ */
+ VELOCITY_X,
+ /**
+ * Configures the player to not loose velocity in their y axis during the teleport.
+ * Configures the player to not lose velocity in their y axis during the teleport.
+ */
+ VELOCITY_Y,
+ /**
+ * Configures the player to not loose velocity in their z axis during the teleport.
+ * Configures the player to not lose velocity in their z axis during the teleport.
+ */
+ VELOCITY_Z,
+ /**
+ * Configures the player to not loose velocity in their current rotation during the teleport.
+ * Configures the player to not lose velocity in their current rotation during the teleport.
+ */
+ VELOCITY_ROTATION;
+ /**