Updated Upstream (Bukkit/CraftBukkit/Spigot) (#7359)
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108 changed files with 345 additions and 363 deletions
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@ -6,7 +6,7 @@ Subject: [PATCH] Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index fd43c6053b14f60d77e902326df8957d272b944c..6ed53d50f395dc2a629d7393b01074d14f0a60d4 100644
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index 69f820aa1f29e626c0ae0322281063efae53c470..415c746b497d19f359705721874ed65d7e7ca817 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -152,6 +152,21 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
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@ -31,7 +31,7 @@ index fd43c6053b14f60d77e902326df8957d272b944c..6ed53d50f395dc2a629d7393b01074d1
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private CraftEntity bukkitEntity;
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public CraftEntity getBukkitEntity() {
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@@ -333,7 +348,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
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@@ -339,7 +354,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, i
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this.bb = Entity.INITIAL_AABB;
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this.stuckSpeedMultiplier = Vec3.ZERO;
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this.nextStep = 1.0F;
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