SPIGOT-986: Default back to skull ID 0 (SKELETON) whenever an invalid ID is encountered instead of throwing an AssertionError
By: BlackyPaw <kapilands@web.de>
This commit is contained in:
parent
eb910f7764
commit
4f4f65f128
1 changed files with 2 additions and 4 deletions
|
@ -38,6 +38,7 @@ public class CraftSkull extends CraftBlockState implements Skull {
|
|||
|
||||
static SkullType getSkullType(int id) {
|
||||
switch (id) {
|
||||
default:
|
||||
case 0:
|
||||
return SkullType.SKELETON;
|
||||
case 1:
|
||||
|
@ -48,13 +49,12 @@ public class CraftSkull extends CraftBlockState implements Skull {
|
|||
return SkullType.PLAYER;
|
||||
case 4:
|
||||
return SkullType.CREEPER;
|
||||
default:
|
||||
throw new AssertionError(id);
|
||||
}
|
||||
}
|
||||
|
||||
static int getSkullType(SkullType type) {
|
||||
switch(type) {
|
||||
default:
|
||||
case SKELETON:
|
||||
return 0;
|
||||
case WITHER:
|
||||
|
@ -65,8 +65,6 @@ public class CraftSkull extends CraftBlockState implements Skull {
|
|||
return 3;
|
||||
case CREEPER:
|
||||
return 4;
|
||||
default:
|
||||
throw new AssertionError(type);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue