We're going on an Adventure! (#4842)

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: zml <zml@stellardrift.ca>
Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
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Riley Park 2021-02-21 11:45:33 -08:00 committed by GitHub
parent 1a97356116
commit 4e958e229f
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948 changed files with 7844 additions and 1589 deletions

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@ -1,33 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Sun, 10 May 2020 23:06:41 -0400
Subject: [PATCH] Potential bed API
Adds a new method to fetch the location of a player's bed without generating any sync loads.
getPotentialBedLocation - Gets the last known location of a player's bed. This does not preform any check if the bed is still valid and does not load any chunks.
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 3418133d07250a7fd50caad8d97924b86fb30bad..b09d12390d5f77330ac84452e0fee63a169bd01f 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -240,6 +240,19 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
*/
public int getSleepTicks();
+
+ // Paper start - Potential bed api
+ /**
+ * Gets the Location of the player's bed, null if they have not slept
+ * in one. This method will not attempt to validate if the current bed
+ * is still valid.
+ *
+ * @return Bed Location if has slept in one, otherwise null.
+ */
+ @Nullable
+ public Location getPotentialBedLocation();
+ // Paper end
+
/**
* Attempts to make the entity sleep at the given location.
* <br>