Add method isTickingWorlds to Bukkit (#8316)
Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Also, restores un/loading worlds mid tick. This will not be officially supported API contract that such a routine is safe, and these restrictions may be restored in the future.
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17 changed files with 136 additions and 7 deletions
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@ -1,35 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MelnCat <melncatuwu@gmail.com>
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Date: Mon, 19 Sep 2022 14:04:13 -0700
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Subject: [PATCH] Add a consumer parameter to ProjectileSource#launchProjectile
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diff --git a/src/main/java/org/bukkit/projectiles/ProjectileSource.java b/src/main/java/org/bukkit/projectiles/ProjectileSource.java
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index eabd8b926ec1c934cd7e77b7cc6adfae16771021..6cb28e65b82198b19f159f8e8334208f7f62d394 100644
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--- a/src/main/java/org/bukkit/projectiles/ProjectileSource.java
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+++ b/src/main/java/org/bukkit/projectiles/ProjectileSource.java
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@@ -31,4 +31,24 @@ public interface ProjectileSource {
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*/
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@NotNull
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public <T extends Projectile> T launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity);
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+
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+ // Paper start
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+ /**
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+ * Launches a {@link Projectile} from the ProjectileSource with an
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+ * initial velocity, with the supplied function run before the
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+ * entity is added to the world.
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+ * <br>
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+ * Note that when the function is run, the entity will not be actually in
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+ * the world. Any operation involving such as teleporting the entity is undefined
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+ * until after this function returns.
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+ *
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+ * @param <T> a projectile subclass
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+ * @param projectile class of the projectile to launch
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+ * @param velocity the velocity with which to launch
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+ * @param function the function to be run before the entity is spawned
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+ * @return the launched projectile
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+ */
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+ @NotNull
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+ public <T extends Projectile> T launchProjectile(@NotNull Class<? extends T> projectile, @Nullable Vector velocity, @Nullable org.bukkit.util.Consumer<T> function);
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+ // Paper end
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}
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