Add method isTickingWorlds to Bukkit (#8316)
Co-authored-by: Shane Freeder <theboyetronic@gmail.com> Also, restores un/loading worlds mid tick. This will not be officially supported API contract that such a routine is safe, and these restrictions may be restored in the future.
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17 changed files with 136 additions and 7 deletions
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@ -1,38 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: TheFruxz <cedricspitzer@outlook.de>
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Date: Sat, 2 Apr 2022 13:03:39 +0200
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Subject: [PATCH] Add custom destroyerIdentity to sendBlockDamage
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index cde9dfaba913e18d2efc6003d5209ba3cfb02945..1d98abff1ad0116f7a2599f078aa730cb84843c1 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -616,7 +616,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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/**
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* Send block damage. This fakes block break progress for a user at a
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* certain location. This will not actually change the block's break
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- * progress in any way.
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+ * progress in any way. The destroying entity will be this player.
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*
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* @param loc the location of the damaged block
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* @param progress the progress from 0.0 - 1.0 where 0 is no damage and
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@@ -625,6 +625,18 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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public void sendBlockDamage(@NotNull Location loc, float progress);
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// Paper start
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+
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+ /**
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+ * Send block damage. This fakes block break progress for a user at a certain location.
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+ * This will not actually change the block's break progress in any way.
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+ * The destroying entity is defined via the destroyerIdentity parameter.
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+ *
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+ * @param loc the location of the damaged block
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+ * @param progress the progress from 0.0 - 1.0 where 0 is no damage and 1.0 is the most damaged
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+ * @param destroyerIdentity the entity id of the destroyer
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+ */
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+ public void sendBlockDamage(@NotNull Location loc, float progress, int destroyerIdentity);
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+
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/**
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* Send multiple block changes. This fakes a multi block change packet for each
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* chunk section that a block change occurs. This will not actually change the world in any way.
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