Move patches around
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@ -0,0 +1,68 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: vemacs <d@nkmem.es>
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Date: Wed, 23 Nov 2016 08:31:45 -0500
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Subject: [PATCH] Cache user authenticator threads
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diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
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index 3fca9c3566b5d9a1fafeb0700942d7658cd5a279..e6dacf68cd678d64547dcdc23b1175a4cfd279d1 100644
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--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
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@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
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import com.mojang.authlib.GameProfile;
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import com.mojang.datafixers.util.Either;
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import com.mojang.serialization.DataResult;
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+import java.util.ArrayDeque; // Paper
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import java.util.Collection;
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+import java.util.Deque; // Paper
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import java.util.Iterator;
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import java.util.List;
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import java.util.Optional;
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@@ -172,7 +174,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public PlayerConnection playerConnection;
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public final MinecraftServer server;
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public final PlayerInteractManager playerInteractManager;
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- public final List<Integer> removeQueue = Lists.newLinkedList();
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+ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
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private final AdvancementDataPlayer advancementDataPlayer;
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private final ServerStatisticManager serverStatisticManager;
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private float lastHealthScored = Float.MIN_VALUE;
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@@ -550,13 +552,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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while (!this.removeQueue.isEmpty()) {
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int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
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int[] aint = new int[i];
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- Iterator<Integer> iterator = this.removeQueue.iterator();
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+ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper
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int j = 0;
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- while (iterator.hasNext() && j < i) {
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+ // Paper start
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+ /* while (iterator.hasNext() && j < i) {
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aint[j++] = (Integer) iterator.next();
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iterator.remove();
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+ } */
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+
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+ Integer integer;
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+ while (j < i && (integer = this.removeQueue.poll()) != null) {
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+ aint[j++] = integer.intValue();
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}
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+ // Paper end
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this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
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}
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@@ -1561,7 +1570,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.lastHealthSent = -1.0F;
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this.lastFoodSent = -1;
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// this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
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- this.removeQueue.addAll(entityplayer.removeQueue);
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+ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
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+ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
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+ // type logic so it does need to be called, maybe? This is silly.
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+ // this.removeQueue.addAll(entityplayer.removeQueue);
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+ if (this.removeQueue != entityplayer.removeQueue) {
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+ this.removeQueue.addAll(entityplayer.removeQueue);
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+ }
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+ // Paper end
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this.cd = entityplayer.cd;
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this.ci = entityplayer.ci;
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this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
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