Fix treasure maps discovered settings (#7627)

This commit is contained in:
Jake Potrebic 2022-06-05 17:17:27 -07:00 committed by GitHub
parent d8ef841114
commit 4b27254e6a
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95 changed files with 223 additions and 195 deletions

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@ -12,12 +12,12 @@ just as it does in Vanilla, but entity pushing logic will be capped.
You can set this to 0 to disable collisions.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index cfe37643eea0fbff097ecf770977f9fefd94dece..9a3940e93e87a0b2b17d4a35bd71f0a40a139cea 100644
index 8451982ba4fc9522f2d77f68fc63a0e12558955f..ee8ce0e5bdb0acb7d6ef3439a388e108ea1807de 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -370,4 +370,10 @@ public class PaperWorldConfig {
log("Treasure Maps will return already discovered locations");
}
@@ -391,4 +391,10 @@ public class PaperWorldConfig {
treasureMapsAlreadyDiscoveredVillager = getBoolean("treasure-maps-find-already-discovered.villager-trade", treasureMapsAlreadyDiscoveredVillager);
treasureMapsAlreadyDiscoveredLootTable = getBooleanOrNull("treasure-maps-find-already-discovered.loot-tables", treasureMapsAlreadyDiscoveredLootTable);
}
+
+ public int maxCollisionsPerEntity = 8;