Initialise default nibble arrays in ChunkAccess directly
When ChunkAccess was converted to an abstract class some versions ago, the code to initialise nibble arrays should have been moved. However, the code was not moved and so now mods constructing their own implementations of ChunkAccess would not have the nibble arrays initialised. This is ported to Paper from Starlight to keep the code base in sync, not because it fixes anything known.
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10 changed files with 54 additions and 70 deletions
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@ -44,10 +44,10 @@ index b300d12e9e00519028b53aca9c3fb01f589eaa91..63acd109a79ed752a05df3d4f1b99309
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}
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}
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 85b38592c87bbc071d3fc5de5db131c6626fe004..fde60133d2c5557cd8d4a4d2e3a16aa96974fcbb 100644
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index 9da26705d41931e77bff0e6a4d73bb9263e6989e..aaf363b7074df5a8113242da1be140417e056e3d 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -1147,11 +1147,11 @@ public class LevelChunk extends ChunkAccess {
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@@ -1143,11 +1143,11 @@ public class LevelChunk extends ChunkAccess {
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gameprofilerfiller.pop();
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} catch (Throwable throwable) {
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