This commit is contained in:
Jason Penilla 2021-06-13 23:45:29 -07:00
parent ba374d2485
commit 45c6df9648
No known key found for this signature in database
GPG key ID: 0E75A301420E48F8
9 changed files with 98 additions and 106 deletions

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@ -665,7 +665,7 @@ index bffc897cb88a54c36432c98264f3416051aeab17..14a0190ea5e9a387582736bb130c16a3
// Yes, this doesn't match Vanilla, but it's the best we can do for now.
diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
index 19d0ed5ff8569b0280117750f9ce05095afd9f70..490ff09c3c4f93dcafc1703b1df3fb2f7333add2 100644
index 19d0ed5ff8569b0280117750f9ce05095afd9f70..55b937f802ee7066cb13b9a497932038b2905ff0 100644
--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
@@ -17,6 +17,7 @@ import net.minecraft.core.Registry;
@ -778,7 +778,15 @@ index 19d0ed5ff8569b0280117750f9ce05095afd9f70..490ff09c3c4f93dcafc1703b1df3fb2f
int k = 0;
while (k < 3) {
@@ -248,7 +289,7 @@ public final class NaturalSpawner {
@@ -241,14 +282,14 @@ public final class NaturalSpawner {
// Paper start
Boolean doSpawning = isValidSpawnPostitionForType(world, group, structuremanager, chunkgenerator, biomesettingsmobs_c, blockposition_mutableblockposition, d2);
if (doSpawning == null) {
- return;
+ return j; // Paper
}
if (doSpawning && checker.test(biomesettingsmobs_c.type, blockposition_mutableblockposition, chunk)) {
// Paper end
Mob entityinsentient = NaturalSpawner.getMobForSpawn(world, biomesettingsmobs_c.type);
if (entityinsentient == null) {

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@ -0,0 +1,63 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 23 May 2020 17:03:41 -0400
Subject: [PATCH] Optimize sending packets to nearby locations (sounds/effects)
Instead of using the entire world or player list, use the distance
maps to only iterate players who are even seeing the chunk the packet
is originating from.
This will drastically cut down on packet sending cost for worlds with
lots of players in them.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index c4242a1602bbb02541c330bc02016f15c8644358..7eb3088d47ff78198e01a3a12b0ce6abe9d6ca6b 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -1129,16 +1129,40 @@ public abstract class PlayerList {
}
public void broadcast(@Nullable net.minecraft.world.entity.player.Player player, double x, double y, double z, double distance, ResourceKey<Level> worldKey, Packet<?> packet) {
- for (int i = 0; i < this.players.size(); ++i) {
- ServerPlayer entityplayer = (ServerPlayer) this.players.get(i);
+ ServerLevel world = null;
+ if (player != null && player.level instanceof ServerLevel) {
+ world = (ServerLevel) player.level;
+ }
- // CraftBukkit start - Test if player receiving packet can see the source of the packet
- if (player != null && player instanceof ServerPlayer && !entityplayer.getBukkitEntity().canSee(((ServerPlayer) player).getBukkitEntity())) {
- continue;
+ // Paper start
+ if (world == null) {
+ world = server.getLevel(worldKey);
+ }
+ net.minecraft.server.level.ChunkMap chunkMap = world != null ? world.getChunkSource().chunkMap : null;
+ Object[] backingSet;
+ if (chunkMap == null) {
+ // Really shouldn't happen...
+ backingSet = world != null ? world.players.toArray() : players.toArray();
+ } else {
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearbyPlayers = chunkMap.playerViewDistanceBroadcastMap.getObjectsInRange(MCUtil.fastFloor(x) >> 4, MCUtil.fastFloor(z) >> 4);
+ if (nearbyPlayers == null) {
+ return;
}
+ backingSet = nearbyPlayers.getBackingSet();
+ }
+
+ for (Object object : backingSet) {
+ if (!(object instanceof ServerPlayer)) continue;
+ ServerPlayer entityplayer = (ServerPlayer) object;
+ // Paper end
+
+ // CraftBukkit start - Test if player receiving packet can see the source of the packet
+ //if (entityhuman != null && entityhuman instanceof EntityPlayer && !entityplayer.getBukkitEntity().canSee(((EntityPlayer) entityhuman).getBukkitEntity())) { // Paper
+ //continue; // Paper
+ //} // Paper
// CraftBukkit end
- if (entityplayer != player && entityplayer.level.dimension() == worldKey) {
+ if (entityplayer != player && entityplayer.level.dimension() == worldKey && (!(player instanceof ServerPlayer) || entityplayer.getBukkitEntity().canSee(((ServerPlayer) player).getBukkitEntity()))) { // Paper
double d4 = x - entityplayer.getX();
double d5 = y - entityplayer.getY();
double d6 = z - entityplayer.getZ();

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@ -0,0 +1,20 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Fri, 5 Jun 2020 20:02:04 -0500
Subject: [PATCH] Fix villager trading demand - MC-163962
Prevent demand from going negative and tending to negative infinity
diff --git a/src/main/java/net/minecraft/world/item/trading/MerchantOffer.java b/src/main/java/net/minecraft/world/item/trading/MerchantOffer.java
index 3a59f610145504a096ccf4793ea4140120b00f48..75827fcad36a551d832f4be094167936092b6caf 100644
--- a/src/main/java/net/minecraft/world/item/trading/MerchantOffer.java
+++ b/src/main/java/net/minecraft/world/item/trading/MerchantOffer.java
@@ -109,7 +109,7 @@ public class MerchantOffer {
}
public void updateDemand() {
- this.demand = this.demand + this.uses - (this.maxUses - this.uses);
+ this.demand = Math.max(0, this.demand + this.uses - (this.maxUses - this.uses)); // Paper
}
public ItemStack assemble() {

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@ -0,0 +1,32 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sun, 7 Jun 2020 21:43:42 +0100
Subject: [PATCH] Maps shouldn't load chunks
Previously maps would load all chunks in a certain radius depending on
their scale when trying to update their content. This would result in
main thread chunk loads when they weren't really necessary, especially
on low view distances or "slow" async chunk loads after teleports or
other prioritisation.
This changes it to only try to render already loaded chunks based on
the assumption that the chunks around the player will get loaded
eventually anyways and that maps will get checked for update every
five ticks that movement occur in anyways.
diff --git a/src/main/java/net/minecraft/world/item/MapItem.java b/src/main/java/net/minecraft/world/item/MapItem.java
index 044111a5ea88d3f938c08b027ac6836355eff7c2..994a3c0253c7298fef1471736b74bd34ec87738a 100644
--- a/src/main/java/net/minecraft/world/item/MapItem.java
+++ b/src/main/java/net/minecraft/world/item/MapItem.java
@@ -132,9 +132,9 @@ public class MapItem extends ComplexItem {
int k2 = (j / i + k1 - 64) * i;
int l2 = (k / i + l1 - 64) * i;
Multiset<MaterialColor> multiset = LinkedHashMultiset.create();
- LevelChunk chunk = world.getChunkAt(new BlockPos(k2, 0, l2));
+ LevelChunk chunk = world.getChunkIfLoaded(new BlockPos(k2, 0, l2)); // Paper - Maps shouldn't load chunks
- if (!chunk.isEmpty()) {
+ if (chunk != null && !chunk.isEmpty()) { // Paper - Maps shouldn't load chunks
ChunkPos chunkcoordintpair = chunk.getPos();
int i3 = k2 & 15;
int j3 = l2 & 15;

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@ -0,0 +1,20 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 7 Jun 2020 19:25:13 -0400
Subject: [PATCH] Use seed based lookup for Treasure Maps - Fixes lag from
carto/sunken maps
diff --git a/src/main/java/net/minecraft/world/item/MapItem.java b/src/main/java/net/minecraft/world/item/MapItem.java
index 994a3c0253c7298fef1471736b74bd34ec87738a..305c0b0ca23eea6b8b32778a4bbe8a2eacc78107 100644
--- a/src/main/java/net/minecraft/world/item/MapItem.java
+++ b/src/main/java/net/minecraft/world/item/MapItem.java
@@ -258,7 +258,7 @@ public class MapItem extends ComplexItem {
for (l = 0; l < 128 * i; ++l) {
for (i1 = 0; i1 < 128 * i; ++i1) {
- abiomebase[l * 128 * i + i1] = world.getBiome(new BlockPos((j / i - 64) * i + i1, 0, (k / i - 64) * i + l));
+ abiomebase[l * 128 * i + i1] = world.getUncachedNoiseBiome((j / i - 64) * i + i1, 0, (k / i - 64) * i + l); // Paper
}
}

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@ -0,0 +1,213 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 4 Jun 2020 02:24:49 -0400
Subject: [PATCH] Optimize Bit Operations by inlining
Inline bit operations and reduce instruction count to make these hot
operations faster
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
index dd1d76867ac3832ad515f304925c595c9a021c8f..fd5c22a3d281d8d913c353c8a668ec51b885066a 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
@@ -30,15 +30,16 @@ public class BlockPos extends Vec3i {
}).stable();
private static final Logger LOGGER = LogManager.getLogger();
public static final BlockPos ZERO = new BlockPos(0, 0, 0);
- private static final int PACKED_X_LENGTH = 1 + Mth.log2(Mth.smallestEncompassingPowerOfTwo(30000000));
- private static final int PACKED_Z_LENGTH = PACKED_X_LENGTH;
- public static final int PACKED_Y_LENGTH = 64 - PACKED_X_LENGTH - PACKED_Z_LENGTH;
- private static final long PACKED_X_MASK = (1L << PACKED_X_LENGTH) - 1L;
- private static final long PACKED_Y_MASK = (1L << PACKED_Y_LENGTH) - 1L;
- private static final long PACKED_Z_MASK = (1L << PACKED_Z_LENGTH) - 1L;
- private static final int Y_OFFSET = 0;
- private static final int Z_OFFSET = PACKED_Y_LENGTH;
- private static final int X_OFFSET = PACKED_Y_LENGTH + PACKED_Z_LENGTH;
+ // Paper start - static constants
+ private static final int PACKED_X_LENGTH = 26;
+ private static final int PACKED_Z_LENGTH = 26;
+ public static final int PACKED_Y_LENGTH = 12;
+ private static final long PACKED_X_MASK = 67108863;
+ private static final long PACKED_Y_MASK = 4095;
+ private static final long PACKED_Z_MASK = 67108863;
+ private static final int Z_OFFSET = 12;
+ private static final int X_OFFSET = 38;
+ // Paper end
public BlockPos(int x, int y, int z) {
super(x, y, z);
@@ -60,28 +61,29 @@ public class BlockPos extends Vec3i {
this(pos.getX(), pos.getY(), pos.getZ());
}
+ public static long getAdjacent(int baseX, int baseY, int baseZ, Direction enumdirection) { return asLong(baseX + enumdirection.getStepX(), baseY + enumdirection.getStepY(), baseZ + enumdirection.getStepZ()); } // Paper
public static long offset(long value, Direction direction) {
return offset(value, direction.getStepX(), direction.getStepY(), direction.getStepZ());
}
public static long offset(long value, int x, int y, int z) {
- return asLong(getX(value) + x, getY(value) + y, getZ(value) + z);
+ return asLong((int) (value >> 38) + x, (int) ((value << 52) >> 52) + y, (int) ((value << 26) >> 38) + z); // Paper - simplify/inline
}
public static int getX(long packedPos) {
- return (int)(packedPos << 64 - X_OFFSET - PACKED_X_LENGTH >> 64 - PACKED_X_LENGTH);
+ return (int) (packedPos >> 38); // Paper - simplify/inline
}
public static int getY(long packedPos) {
- return (int)(packedPos << 64 - PACKED_Y_LENGTH >> 64 - PACKED_Y_LENGTH);
+ return (int) ((packedPos << 52) >> 52); // Paper - simplify/inline
}
public static int getZ(long packedPos) {
- return (int)(packedPos << 64 - Z_OFFSET - PACKED_Z_LENGTH >> 64 - PACKED_Z_LENGTH);
+ return (int) ((packedPos << 26) >> 38); // Paper - simplify/inline
}
public static BlockPos of(long packedPos) {
- return new BlockPos(getX(packedPos), getY(packedPos), getZ(packedPos));
+ return new BlockPos((int) (packedPos >> 38), (int) ((packedPos << 52) >> 52), (int) ((packedPos << 26) >> 38)); // Paper - simplify/inline
}
public long asLong() {
@@ -89,10 +91,7 @@ public class BlockPos extends Vec3i {
}
public static long asLong(int x, int y, int z) {
- long l = 0L;
- l = l | ((long)x & PACKED_X_MASK) << X_OFFSET;
- l = l | ((long)y & PACKED_Y_MASK) << 0;
- return l | ((long)z & PACKED_Z_MASK) << Z_OFFSET;
+ return (((long) x & (long) 67108863) << 38) | (((long) y & (long) 4095)) | (((long) z & (long) 67108863) << 12); // Paper - inline constants and simplify
}
public static long getFlatIndex(long y) {
diff --git a/src/main/java/net/minecraft/core/SectionPos.java b/src/main/java/net/minecraft/core/SectionPos.java
index 4ea92289304bdad469e67164442bc0b837183e8a..b0c39895e10fab5acc609128d34aafdebc5520f9 100644
--- a/src/main/java/net/minecraft/core/SectionPos.java
+++ b/src/main/java/net/minecraft/core/SectionPos.java
@@ -37,7 +37,7 @@ public class SectionPos extends Vec3i {
}
public static SectionPos of(BlockPos pos) {
- return new SectionPos(blockToSectionCoord(pos.getX()), blockToSectionCoord(pos.getY()), blockToSectionCoord(pos.getZ()));
+ return new SectionPos(pos.getX() >> 4, pos.getY() >> 4, pos.getZ() >> 4); // Paper
}
public static SectionPos of(ChunkPos chunkPos, int y) {
@@ -49,7 +49,7 @@ public class SectionPos extends Vec3i {
}
public static SectionPos of(long packed) {
- return new SectionPos(x(packed), y(packed), z(packed));
+ return new SectionPos((int) (packed >> 42), (int) (packed << 44 >> 44), (int) (packed << 22 >> 42)); // Paper
}
public static SectionPos bottomOf(ChunkAccess chunk) {
@@ -60,8 +60,16 @@ public class SectionPos extends Vec3i {
return offset(packed, direction.getStepX(), direction.getStepY(), direction.getStepZ());
}
+ // Paper start
+ public static long getAdjacentFromBlockPos(int x, int y, int z, Direction enumdirection) {
+ return (((long) ((x >> 4) + enumdirection.getStepX()) & 4194303L) << 42) | (((long) ((y >> 4) + enumdirection.getStepY()) & 1048575L)) | (((long) ((z >> 4) + enumdirection.getStepZ()) & 4194303L) << 20);
+ }
+ public static long getAdjacentFromSectionPos(int x, int y, int z, Direction enumdirection) {
+ return (((long) (x + enumdirection.getStepX()) & 4194303L) << 42) | (((long) ((y) + enumdirection.getStepY()) & 1048575L)) | (((long) (z + enumdirection.getStepZ()) & 4194303L) << 20);
+ }
+ // Paper end
public static long offset(long packed, int x, int y, int z) {
- return asLong(x(packed) + x, y(packed) + y, z(packed) + z);
+ return (((long) ((int) (packed >> 42) + x) & 4194303L) << 42) | (((long) ((int) (packed << 44 >> 44) + y) & 1048575L)) | (((long) ((int) (packed << 22 >> 42) + z) & 4194303L) << 20); // Simplify to reduce instruction count
}
public static int posToSectionCoord(double coord) {
@@ -77,10 +85,7 @@ public class SectionPos extends Vec3i {
}
public static short sectionRelativePos(BlockPos pos) {
- int i = sectionRelative(pos.getX());
- int j = sectionRelative(pos.getY());
- int k = sectionRelative(pos.getZ());
- return (short)(i << 8 | k << 4 | j << 0);
+ return (short) ((pos.getX() & 15) << 8 | (pos.getZ() & 15) << 4 | pos.getY() & 15); // Paper - simplify/inline
}
public static int sectionRelativeX(short packedLocalPos) {
@@ -143,16 +148,16 @@ public class SectionPos extends Vec3i {
return this.getZ();
}
- public int minBlockX() {
- return sectionToBlockCoord(this.x());
+ public final int minBlockX() { // Paper - make final
+ return this.getX() << 4; // Paper - inline
}
- public int minBlockY() {
- return sectionToBlockCoord(this.y());
+ public final int minBlockY() { // Paper - make final
+ return this.getY() << 4; // Paper - inline
}
- public int minBlockZ() {
- return sectionToBlockCoord(this.z());
+ public int minBlockZ() { // Paper - make final
+ return this.getZ() << 4; // Paper - inline
}
public int maxBlockX() {
@@ -168,7 +173,8 @@ public class SectionPos extends Vec3i {
}
public static long blockToSection(long blockPos) {
- return asLong(blockToSectionCoord(BlockPos.getX(blockPos)), blockToSectionCoord(BlockPos.getY(blockPos)), blockToSectionCoord(BlockPos.getZ(blockPos)));
+ // b(a(BlockPosition.b(i)), a(BlockPosition.c(i)), a(BlockPosition.d(i)));
+ return (((long) (int) (blockPos >> 42) & 4194303L) << 42) | (((long) (int) ((blockPos << 52) >> 56) & 1048575L)) | (((long) (int) ((blockPos << 26) >> 42) & 4194303L) << 20); // Simplify to reduce instruction count
}
public static long getZeroNode(long pos) {
@@ -192,15 +198,18 @@ public class SectionPos extends Vec3i {
return asLong(blockToSectionCoord(pos.getX()), blockToSectionCoord(pos.getY()), blockToSectionCoord(pos.getZ()));
}
+ // Paper start
+ public static long blockPosAsSectionLong(int i, int j, int k) {
+ return (((long) (i >> 4) & 4194303L) << 42) | (((long) (j >> 4) & 1048575L)) | (((long) (k >> 4) & 4194303L) << 20);
+ }
+ // Paper end
+
public static long asLong(int x, int y, int z) {
- long l = 0L;
- l = l | ((long)x & 4194303L) << 42;
- l = l | ((long)y & 1048575L) << 0;
- return l | ((long)z & 4194303L) << 20;
+ return (((long) x & 4194303L) << 42) | (((long) y & 1048575L)) | (((long) z & 4194303L) << 20); // Paper - Simplify to reduce instruction count
}
public long asLong() {
- return asLong(this.x(), this.y(), this.z());
+ return (((long) getX() & 4194303L) << 42) | (((long) getY() & 1048575L)) | (((long) getZ() & 4194303L) << 20); // Paper - Simplify to reduce instruction count
}
@Override
@@ -213,16 +222,11 @@ public class SectionPos extends Vec3i {
}
public static Stream<SectionPos> cube(SectionPos center, int radius) {
- int i = center.x();
- int j = center.y();
- int k = center.z();
- return betweenClosedStream(i - radius, j - radius, k - radius, i + radius, j + radius, k + radius);
+ return betweenClosedStream(center.getX() - radius, center.getY() - radius, center.getZ() - radius, center.getX() + radius, center.getY() + radius, center.getZ() + radius); // Paper - simplify/inline
}
public static Stream<SectionPos> aroundChunk(ChunkPos center, int radius, int minY, int maxY) {
- int i = center.x;
- int j = center.z;
- return betweenClosedStream(i - radius, minY, j - radius, i + radius, maxY - 1, j + radius);
+ return betweenClosedStream(center.x - radius, 0, center.z - radius, center.x + radius, 15, center.z + radius); // Paper - simplify/inline
}
public static Stream<SectionPos> betweenClosedStream(int minX, int minY, int minZ, int maxX, int maxY, int maxZ) {