Fix a duplicate alive entity on second world
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From f2f4e3a3406b40e13a7dc05cc5dbaeda8038043a Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Fri, 17 Mar 2017 01:45:15 +0000
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Subject: [PATCH] Fix a duplicate alive entity on second world
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 0e1d9817..4cabdd7a 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -2359,6 +2359,7 @@ public abstract class Entity implements ICommandListener {
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// CraftBukkit end */
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// CraftBukkit start - Ensure chunks are loaded in case TravelAgent is not used which would initially cause chunks to load during find/create
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// minecraftserver.getPlayerList().changeWorld(this, j, worldserver, worldserver1);
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+ this.dead = true; // Paper - Mark entity as dead before we actually move it to the new world
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worldserver1.getMinecraftServer().getPlayerList().repositionEntity(this, exit, portal);
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// worldserver.entityJoinedWorld(this, false); // Handled in repositionEntity
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// CraftBukkit end
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@@ -2393,7 +2394,7 @@ public abstract class Entity implements ICommandListener {
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// CraftBukkit end
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}
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- this.dead = true;
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+ //this.dead = true; // Paper - Moved this up to ensure that the entity is dead when it's placed on the new world
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this.world.methodProfiler.b();
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worldserver.m();
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worldserver1.m();
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--
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2.12.0.windows.1
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