Fix a ClassCastException from shooting fireworks

This commit is contained in:
Shane Freeder 2019-05-07 19:56:32 +01:00
parent 389c72c62e
commit 427078900e
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GPG key ID: A3F61EA5A085289C
2 changed files with 12 additions and 13 deletions

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@ -1,4 +1,4 @@
From fd5b30936be418b1270633aa80c6df0c12665ab6 Mon Sep 17 00:00:00 2001
From d703171a91b490c086f656418317449ad3e6896f Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 15 Jun 2013 19:52:04 -0400
Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
@ -6,7 +6,7 @@ Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
Adds ability to get what arrow was shot, and control if it should be consumed.
diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
index ec12b57e..d086f331 100644
index 18c5e31ab..37dbc12eb 100644
--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
@@ -2,6 +2,7 @@ package org.bukkit.event.entity;
@ -30,19 +30,18 @@ index ec12b57e..d086f331 100644
+ public boolean getConsumeArrow() {
+ return consumeArrow;
+ }
+
+ @NotNull
+ public ItemStack getArrowItem() {
+ return arrowItem;
+ }
+
+ @Deprecated
+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Projectile projectile, final float force) {
public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
+ }
- public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Projectile projectile, final float force) {
+
+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Entity projectile, final float force) {
super(shooter);
+ this.arrowItem = arrowItem;
+ // Paper end