don't check convert signs boolean every sign save
that lookup isn't "cheap", and synchronizes so cache it to a boolean instead
This commit is contained in:
parent
58398da145
commit
420ce3aaed
1 changed files with 32 additions and 0 deletions
|
@ -0,0 +1,32 @@
|
||||||
|
From a32e8aa75982020a347efc307017e3f03b81c1c0 Mon Sep 17 00:00:00 2001
|
||||||
|
From: Aikar <aikar@aikar.co>
|
||||||
|
Date: Sat, 2 Mar 2019 11:11:29 -0500
|
||||||
|
Subject: [PATCH] Don't check ConvertSigns boolean every sign save
|
||||||
|
|
||||||
|
property lookups arent super cheap. they synchronize, validate
|
||||||
|
and check security managers.
|
||||||
|
|
||||||
|
diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
|
||||||
|
index fdb771317a..d0a91f6755 100644
|
||||||
|
--- a/src/main/java/net/minecraft/server/TileEntitySign.java
|
||||||
|
+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
|
||||||
|
@@ -15,6 +15,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener {
|
||||||
|
private static final boolean keepInvalidUnicode = Boolean.getBoolean("Paper.keepInvalidUnicode"); // Allow people to keep their bad unicode if they really want it
|
||||||
|
private boolean privateUnicodeRemoved = false;
|
||||||
|
public java.util.UUID signEditor;
|
||||||
|
+ private static final boolean CONVERT_LEGACY_SIGNS = Boolean.getBoolean("convertLegacySigns");
|
||||||
|
// Paper end
|
||||||
|
|
||||||
|
public TileEntitySign() {
|
||||||
|
@@ -31,7 +32,7 @@ public class TileEntitySign extends TileEntity implements ICommandListener {
|
||||||
|
}
|
||||||
|
|
||||||
|
// CraftBukkit start
|
||||||
|
- if (Boolean.getBoolean("convertLegacySigns")) {
|
||||||
|
+ if (CONVERT_LEGACY_SIGNS) { // Paper
|
||||||
|
nbttagcompound.setBoolean("Bukkit.isConverted", true);
|
||||||
|
}
|
||||||
|
// CraftBukkit end
|
||||||
|
--
|
||||||
|
2.20.1
|
||||||
|
|
Loading…
Reference in a new issue