Do not use worldgen executor for api profile completions

We cannot put blocking network I/O onto the worldgen threads,
this will crash the server if it stalls
This commit is contained in:
Spottedleaf 2022-07-03 14:55:56 -07:00
parent ed79fc947a
commit 41647af74c
590 changed files with 175 additions and 162 deletions

View file

@ -1,22 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Nassim Jahnke <jahnke.nassim@gmail.com>
Date: Wed, 8 Jun 2022 10:52:18 +0200
Subject: [PATCH] Move range check for block placing up
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index e53f086238977320bdbb98547b5dda93a4e6581e..b5b130785cb0009f58b65b1cc4dba9f006ba1d7a 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1763,6 +1763,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
ItemStack itemstack = this.player.getItemInHand(enumhand);
BlockHitResult movingobjectpositionblock = packet.getHitResult();
Vec3 vec3d = movingobjectpositionblock.getLocation();
+ // Paper start - improve distance check
+ if (!Double.isFinite(vec3d.x) || !Double.isFinite(vec3d.y) || !Double.isFinite(vec3d.z)) {
+ return;
+ }
+ // Paper end
BlockPos blockposition = movingobjectpositionblock.getBlockPos();
Vec3 vec3d1 = Vec3.atCenterOf(blockposition);