Do not use worldgen executor for api profile completions
We cannot put blocking network I/O onto the worldgen threads, this will crash the server if it stalls
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commit
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590 changed files with 175 additions and 162 deletions
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@ -0,0 +1,28 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: nossr50 <nossr50@gmail.com>
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Date: Thu, 26 Mar 2020 19:44:50 -0700
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Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index f9ec497b3212a2c2d87edc4350d8479c6c20abbd..d6dc08d5501cc8b09cec3da107506760a99f5f81 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -2090,7 +2090,16 @@ public abstract class LivingEntity extends Entity {
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EntityDamageEvent event = CraftEventFactory.handleLivingEntityDamageEvent(this, damagesource, originalDamage, hardHatModifier, blockingModifier, armorModifier, resistanceModifier, magicModifier, absorptionModifier, hardHat, blocking, armor, resistance, magic, absorption);
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if (damagesource.getEntity() instanceof net.minecraft.world.entity.player.Player) {
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- ((net.minecraft.world.entity.player.Player) damagesource.getEntity()).resetAttackStrengthTicker(); // Moved from EntityHuman in order to make the cooldown reset get called after the damage event is fired
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+ // Paper start - PlayerAttackEntityCooldownResetEvent
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+ if (damagesource.getEntity() instanceof ServerPlayer) {
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+ ServerPlayer player = (ServerPlayer) damagesource.getEntity();
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+ if (new com.destroystokyo.paper.event.player.PlayerAttackEntityCooldownResetEvent(player.getBukkitEntity(), this.getBukkitEntity(), player.getAttackStrengthScale(0F)).callEvent()) {
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+ player.resetAttackStrengthTicker();
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+ }
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+ } else {
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+ ((net.minecraft.world.entity.player.Player) damagesource.getEntity()).resetAttackStrengthTicker();
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+ }
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+ // Paper end
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}
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if (event.isCancelled()) {
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return false;
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