Do not use worldgen executor for api profile completions
We cannot put blocking network I/O onto the worldgen threads, this will crash the server if it stalls
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590 changed files with 175 additions and 162 deletions
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@ -1,18 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sun, 5 Jan 2020 17:24:34 -0600
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Subject: [PATCH] Prevent bees loading chunks checking hive position
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diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
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index 255ebdcddb46653d70b810b8ca94b86ccde80343..bdc9911f5a72d2f23a3a01d0420ac9ba6cb78570 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
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@@ -496,6 +496,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
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if (!this.hasHive()) {
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return false;
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} else {
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+ if (level.getChunkIfLoadedImmediately(hivePos.getX() >> 4, hivePos.getZ() >> 4) == null) return true; // Paper - just assume the hive is still there, no need to load the chunk(s)
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BlockEntity tileentity = this.level.getBlockEntity(this.hivePos);
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return tileentity != null && tileentity.getType() == BlockEntityType.BEEHIVE;
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