Do not use worldgen executor for api profile completions
We cannot put blocking network I/O onto the worldgen threads, this will crash the server if it stalls
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590 changed files with 175 additions and 162 deletions
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@ -0,0 +1,19 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 24 Dec 2019 00:35:42 +0000
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Subject: [PATCH] PlayerDeathEvent#shouldDropExperience
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index d28f8f527048f8ec2b3acaa499fee92faeaac3aa..255c679b6859d95e47d9106697bfc2f0f066334e 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -896,7 +896,7 @@ public class ServerPlayer extends Player {
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this.tellNeutralMobsThatIDied();
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}
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// SPIGOT-5478 must be called manually now
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- this.dropExperience();
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+ if (event.shouldDropExperience()) this.dropExperience(); // Paper - tie to event
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// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
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if (!event.getKeepInventory()) {
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// Paper start - replace logic
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