Do not use worldgen executor for api profile completions
We cannot put blocking network I/O onto the worldgen threads, this will crash the server if it stalls
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parent
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commit
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590 changed files with 175 additions and 162 deletions
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@ -0,0 +1,32 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:02:00 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index d426534e7c16a307b93e9170c7eb9bcdbdac2ada..1a10eec46b9b0c3fb94b72e022e75ed89434c189 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -2491,6 +2491,21 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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return this.adventure$pointers;
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}
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+
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+ @Override
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+ public float getCooldownPeriod() {
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+ return getHandle().getCurrentItemAttackStrengthDelay();
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+ }
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+
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+ @Override
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+ public float getCooledAttackStrength(float adjustTicks) {
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+ return getHandle().getAttackStrengthScale(adjustTicks);
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+ }
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+
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+ @Override
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+ public void resetCooldown() {
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+ getHandle().resetAttackStrengthTicker();
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+ }
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// Paper end
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// Spigot start
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private final Player.Spigot spigot = new Player.Spigot()
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