Update PlayerConnection for all teleportation of players
Previous fix for SPIGOT-1903 only applied to world changes, but many other cases of players been teleporting can cause that same bug. So call it any time setPosition is called to ensure we never falsely trigger "moved too quickly" And this commit may be considered evil to some people.
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189235906d
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3f68b7f930
2 changed files with 36 additions and 34 deletions
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@ -0,0 +1,36 @@
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From 307c4b55c0176a16ae15583641da73bfccbc5e4e Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 Apr 2016 22:36:10 -0400
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Subject: [PATCH] SPIGOT-1903: Update PlayerConnection on teleporting players
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Otherwise the player will trigger a "moved too quickly" next movement packet
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and rubber band.
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 49e6661..fb5d84f 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -288,6 +288,7 @@ public abstract class Entity implements ICommandListener {
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this.locX = d0;
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this.locY = d1;
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this.locZ = d2;
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+ if (this instanceof EntityPlayer && ((EntityPlayer) this).playerConnection != null) ((EntityPlayer) this).playerConnection.captureCurrentPosition(); // Paper
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float f = this.width / 2.0F;
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float f1 = this.length;
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index f0c04e5..d267a44 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -205,7 +205,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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- private void d() {
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+ public void captureCurrentPosition() { d(); } private void d() { // Paper // OBFHELPER
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this.l = this.player.locX;
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this.m = this.player.locY;
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this.n = this.player.locZ;
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--
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2.8.1
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@ -1,34 +0,0 @@
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From 77f4d31973ad9ff87d36f5d422d824eee7b38393 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 Apr 2016 22:36:10 -0400
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Subject: [PATCH] SPIGOT-1903: Update PlayerConnection on world change
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index f0c04e5..d267a44 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -205,7 +205,7 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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}
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- private void d() {
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+ public void captureCurrentPosition() { d(); } private void d() { // Paper // OBFHELPER
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this.l = this.player.locX;
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this.m = this.player.locY;
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this.n = this.player.locZ;
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 94f122d..8842eb1 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -653,6 +653,7 @@ public abstract class PlayerList {
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}
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WorldServer worldserver = ((CraftWorld) location.getWorld()).getHandle();
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entityplayer1.setLocation(location.getX(), location.getY(), location.getZ(), location.getYaw(), location.getPitch());
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+ entityplayer1.playerConnection.captureCurrentPosition(); // Paper
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// CraftBukkit end
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worldserver.getChunkProviderServer().getChunkAt((int) entityplayer1.locX >> 4, (int) entityplayer1.locZ >> 4);
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--
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2.8.1
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