Do not access world state to see if we can see a Player
Thrown into the adventure patch because I don't see the justification of a patch existing for something like this.
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21 changed files with 61 additions and 48 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Prevent tile entity copies loading chunks
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index cd79aa53ec49c80ee3ddf79b7161637e66b688fd..819894dabc8e28a499a6ab5420299e14ab072ff8 100644
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index 53a0ad0125e947537ed537b627d1b02c27f0a63d..de2b8ae62bdd9e97aa696768f84543cd4a6522cc 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3107,7 +3107,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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@@ -3111,7 +3111,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
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if (this.player.level().isLoaded(blockposition)) {
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