Add API for ticking fluids (#10435)
* Add API for ticking fluids * update javadocs
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4 changed files with 50 additions and 15 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Block Ticking API
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diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
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index cf9600c743e977312c0a15c455d602391797ef34..38cf77e32b76bc7d9db7523f7f21427ebb72f913 100644
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index cf9600c743e977312c0a15c455d602391797ef34..8a842840e1a2652a6356d4a56e4749a5ba36e902 100644
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--- a/src/main/java/org/bukkit/block/Block.java
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+++ b/src/main/java/org/bukkit/block/Block.java
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@@ -589,6 +589,21 @@ public interface Block extends Metadatable, Translatable, net.kyori.adventure.tr
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@@ -589,6 +589,41 @@ public interface Block extends Metadatable, Translatable, net.kyori.adventure.tr
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* @return true if the block was destroyed
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*/
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boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect, boolean dropExperience);
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@ -17,14 +17,34 @@ index cf9600c743e977312c0a15c455d602391797ef34..38cf77e32b76bc7d9db7523f7f21427e
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+ * Causes the block to be ticked, this is different from {@link Block#randomTick()},
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+ * in that it is usually scheduled to occur, for example
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+ * redstone components being activated, sand falling, etc.
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+ * <p>
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+ * This method may directly fire events relating to block ticking.
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+ *
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+ * @see #fluidTick()
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+ */
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+ void tick();
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+
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+ /**
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+ * Causes the fluid to be ticked, this is different from {@link Block#randomTick()},
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+ * in that it is usually scheduled to occur, for example
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+ * causing waterlogged blocks to spread.
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+ * <p>
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+ * This method may directly fire events relating to fluid ticking.
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+ *
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+ * @see #tick()
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+ */
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+ void fluidTick();
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+
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+ /**
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+ * Causes the block to be ticked randomly.
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+ * This has a chance to execute naturally if {@link BlockData#isRandomlyTicked()} is true.
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+ * <p>
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+ * For certain blocks, this behavior may be the same as {@link Block#tick()}.
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+ * <p>
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+ * This method may directly fire events relating to block random ticking.
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+ *
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+ * @see #tick()
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+ * @see #fluidTick()
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+ */
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+ void randomTick();
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// Paper end
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