Optimise chunk tick iteration
When per-player mob spawning is enabled we do not need to randomly shuffle the chunk list. Additionally, we can use the NearbyPlayers class to quickly retrieve nearby players instead of possible searching all players on the server.
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54 changed files with 1115 additions and 1340 deletions
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@ -131,7 +131,7 @@ index 5d65baba605dd83e5f74d526aeda36d8ede8c014..92e76dd39dc3575e9466031dd799080a
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}
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diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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index 515aedcf9969b818dfdc02a16a7f7178b5bb5593..56900156d79781f15357a3d25906d32b615366ce 100644
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index fde60133d2c5557cd8d4a4d2e3a16aa96974fcbb..d13652d5001c117582b8c470d40207a6c10cb096 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
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@@ -1,6 +1,7 @@
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@ -142,7 +142,7 @@ index 515aedcf9969b818dfdc02a16a7f7178b5bb5593..56900156d79781f15357a3d25906d32b
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import com.google.common.collect.Maps;
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import com.google.common.collect.UnmodifiableIterator;
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import com.mojang.logging.LogUtils;
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@@ -568,10 +569,16 @@ public class LevelChunk extends ChunkAccess {
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@@ -569,10 +570,16 @@ public class LevelChunk extends ChunkAccess {
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// CraftBukkit start
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} else {
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@ -163,7 +163,7 @@ index 515aedcf9969b818dfdc02a16a7f7178b5bb5593..56900156d79781f15357a3d25906d32b
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// CraftBukkit end
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}
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}
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@@ -1149,6 +1156,7 @@ public class LevelChunk extends ChunkAccess {
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@@ -1150,6 +1157,7 @@ public class LevelChunk extends ChunkAccess {
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// Paper start - Prevent tile entity and entity crashes
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final String msg = String.format("BlockEntity threw exception at %s:%s,%s,%s", LevelChunk.this.getLevel().getWorld().getName(), this.getPos().getX(), this.getPos().getY(), this.getPos().getZ());
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net.minecraft.server.MinecraftServer.LOGGER.error(msg, throwable);
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