Updated Upstream (Bukkit/CraftBukkit/Spigot) (#8092)
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: d41796de SPIGOT-7071: Add Player#stopSound(SoundCategory category) 61dae5b2 SPIGOT-7011, SPIGOT-7065: Overhaul of structures CraftBukkit Changes: 991aeda12 SPIGOT-1729, SPIGOT-7090: Keep precision in teleportation between worlds 5c9a5f628 SPIGOT-7071: Add Player#stopSound(SoundCategory category) 68f888ded SPIGOT-7011, SPIGOT-7065: Overhaul of structures 0231a3746 Remove outdated build delay. Spigot Changes: 475f6008 Rebuild patches 8ce1761f Rebuild patches
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271 changed files with 640 additions and 748 deletions
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@ -6,10 +6,10 @@ Subject: [PATCH] Use a Shared Random for Entities
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Reduces memory usage and provides ensures more randomness, Especially since a lot of garbage entity objects get created.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 704a5aa2881c6f826d49ad9aed6003db7c5f5843..112942d72a30a722ba929f89fb57f67328366d99 100644
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index 1bdbd36133615fde517174ab336f2de81efc5875..770d232297908f13e4636bf2a2e40e50924eda14 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -158,6 +158,79 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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@@ -159,6 +159,79 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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return tag.contains("Bukkit.updateLevel") && tag.getInt("Bukkit.updateLevel") >= level;
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}
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@ -89,7 +89,7 @@ index 704a5aa2881c6f826d49ad9aed6003db7c5f5843..112942d72a30a722ba929f89fb57f673
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private CraftEntity bukkitEntity;
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public CraftEntity getBukkitEntity() {
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@@ -345,7 +418,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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@@ -346,7 +419,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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this.bb = Entity.INITIAL_AABB;
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this.stuckSpeedMultiplier = Vec3.ZERO;
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this.nextStep = 1.0F;
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