Add API for explosions to damage the explosion cause (#11180)
This intends to give plugin developers more control over explosions created using the World#createExplosion method, specifically by adding the option for explosions to damage the explosion cause (not the default behavior, and previously impossible to do, as far as I know). This is done by overloading existing methods with an extra `excludeSourceFromDamage` parameter. Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
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37 changed files with 233 additions and 122 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] More World API
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index 216995288f6b8b407ef8240411b5ed4713379a7a..d3fc033aba36c5fd99846e9200ed0071fddd6045 100644
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index e4471e86e1b0993425087d8331e7c3d9896b3908..ce1f3ffbab6a8dc8395e3a5b74a7874bb6b38aa9 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -3795,6 +3795,72 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@@ -3811,6 +3811,72 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@Nullable
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StructureSearchResult locateNearestStructure(@NotNull Location origin, @NotNull Structure structure, int radius, boolean findUnexplored);
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