Start working on 1.19.4
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1390 changed files with 238 additions and 262 deletions
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@ -1,38 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Steve Anton <anxuiz.nx@gmail.com>
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Date: Thu, 3 Mar 2016 00:09:38 -0600
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Subject: [PATCH] Add PlayerInitialSpawnEvent
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For modifying a player's initial spawn location as they join the server
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This is a duplicate API from spigot, so use our duplicate subclass and
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improve setPosition to use raw
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== AT ==
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public net.minecraft.world.entity.Entity setRot(FF)V
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 8a75650f1e1b8a223723ece379beab0eb8f17ce9..ea766e18fb19dbb78e07357748bbf83095253275 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -229,7 +229,7 @@ public abstract class PlayerList {
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// Spigot start - spawn location event
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Player spawnPlayer = player.getBukkitEntity();
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- org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new org.spigotmc.event.player.PlayerSpawnLocationEvent(spawnPlayer, spawnPlayer.getLocation());
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+ org.spigotmc.event.player.PlayerSpawnLocationEvent ev = new com.destroystokyo.paper.event.player.PlayerInitialSpawnEvent(spawnPlayer, spawnPlayer.getLocation()); // Paper use our duplicate event
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this.cserver.getPluginManager().callEvent(ev);
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Location loc = ev.getSpawnLocation();
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@@ -237,7 +237,10 @@ public abstract class PlayerList {
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player.spawnIn(worldserver1);
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player.gameMode.setLevel((ServerLevel) player.level);
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- player.absMoveTo(loc.getX(), loc.getY(), loc.getZ(), loc.getYaw(), loc.getPitch());
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+ // Paper start - set raw so we aren't fully joined to the world (not added to chunk or world)
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+ player.setPosRaw(loc.getX(), loc.getY(), loc.getZ());
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+ player.setRot(loc.getYaw(), loc.getPitch());
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+ // Paper end
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// Spigot end
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// CraftBukkit - Moved message to after join
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