Start working on 1.19.4
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1390 changed files with 238 additions and 262 deletions
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@ -1,41 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Fri, 19 Apr 2019 12:41:19 -0500
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Subject: [PATCH] Mob Spawner API Enhancements
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diff --git a/src/main/java/org/bukkit/block/CreatureSpawner.java b/src/main/java/org/bukkit/block/CreatureSpawner.java
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index cb447a4ad5a9dce7c98999a5d7fcd6111fc9b10e..5bbae759ce39d42886994e500fd9454ec328f804 100644
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--- a/src/main/java/org/bukkit/block/CreatureSpawner.java
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+++ b/src/main/java/org/bukkit/block/CreatureSpawner.java
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@@ -199,4 +199,30 @@ public interface CreatureSpawner extends TileState {
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* @see #getSpawnRange()
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*/
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public void setSpawnRange(int spawnRange);
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+
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+ // Paper start
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+ /**
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+ * Check if spawner is activated (a player is close enough)
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+ *
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+ * @return True if a player is close enough to activate it
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+ */
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+ public boolean isActivated();
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+
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+ /**
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+ * Resets the spawn delay timer within the min/max range
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+ */
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+ public void resetTimer();
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+
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+ /**
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+ * Sets the {@link EntityType} to {@link EntityType#DROPPED_ITEM} and sets the data to the given
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+ * {@link org.bukkit.inventory.ItemStack ItemStack}.
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+ * <p>
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+ * {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many
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+ * stacks should be spawned.
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+ *
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+ * @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}.
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+ * @see #setSpawnedType(EntityType)
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+ */
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+ void setSpawnedItem(@NotNull org.bukkit.inventory.ItemStack itemStack);
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+ // Paper end
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}
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