Start working on 1.19.4
This commit is contained in:
parent
155aa36d89
commit
2ed604cf72
1390 changed files with 238 additions and 262 deletions
|
@ -1,68 +0,0 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Aikar <aikar@aikar.co>
|
||||
Date: Fri, 29 Jun 2018 00:19:19 -0400
|
||||
Subject: [PATCH] LivingEntity Hand Raised/Item Use API
|
||||
|
||||
How long an entity has raised hands to charge an attack or use an item
|
||||
|
||||
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
|
||||
index 9715a9d36187e2eecfeab1a05087d27c28b8690e..12068d14af5731494a839b87b67ed3cc26bf8f36 100644
|
||||
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
|
||||
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
|
||||
@@ -328,7 +328,9 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
|
||||
*
|
||||
* @return the item being used by the player, or null if they are not using
|
||||
* an item
|
||||
+ * @deprecated Deprecated in favor of {@link LivingEntity#getActiveItem()}
|
||||
*/
|
||||
+ @Deprecated // Paper
|
||||
@Nullable
|
||||
public ItemStack getItemInUse();
|
||||
|
||||
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
|
||||
index 2bfeebe26f32d2e931dc483714d30430deeb9b04..17e5d2e2acdae23d8ea3b3b1a89f62e8be7b81a8 100644
|
||||
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
|
||||
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
|
||||
@@ -745,5 +745,42 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
|
||||
* @param delay Delay in ticks
|
||||
*/
|
||||
void setShieldBlockingDelay(int delay);
|
||||
+
|
||||
+ /**
|
||||
+ * Get's the item being actively "used" or consumed.
|
||||
+ * @return The item
|
||||
+ */
|
||||
+ @NotNull
|
||||
+ org.bukkit.inventory.ItemStack getActiveItem();
|
||||
+
|
||||
+ /**
|
||||
+ * Get's remaining time a player needs to keep hands raised with an item to finish using it.
|
||||
+ * @return Remaining ticks to use the item
|
||||
+ */
|
||||
+ int getItemUseRemainingTime();
|
||||
+
|
||||
+ /**
|
||||
+ * Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
|
||||
+ *
|
||||
+ * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
|
||||
+ */
|
||||
+ int getHandRaisedTime();
|
||||
+
|
||||
+ /**
|
||||
+ * Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
|
||||
+ *
|
||||
+ * @return Whether or not this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
|
||||
+ */
|
||||
+ boolean isHandRaised();
|
||||
+
|
||||
+ /**
|
||||
+ * Gets the hand raised by this living entity. Will be either
|
||||
+ * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
|
||||
+ * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
|
||||
+ *
|
||||
+ * @return the hand raised
|
||||
+ */
|
||||
+ @NotNull
|
||||
+ org.bukkit.inventory.EquipmentSlot getHandRaised();
|
||||
// Paper end
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue