Improve chest sound handling patch

This commit is contained in:
Zach Brown 2014-12-07 14:52:19 -06:00
parent 6618287b5c
commit 2c4fcfbf9f

View file

@ -1,4 +1,4 @@
From bd1c3a3d30ceff9067f09560e487f5d0613b9974 Mon Sep 17 00:00:00 2001
From 177e07b2410353cc0085387554ed7204d76ba9e6 Mon Sep 17 00:00:00 2001
From: Iceee <andrew@opticgaming.tv>
Date: Fri, 28 Nov 2014 11:56:55 -0600
Subject: [PATCH] Move sound handling out of the chest tick loop
@ -7,7 +7,7 @@ This allows us to disable ticking chests and enderchests without any
noticeable difference to players
diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
index 0f29365..135f2f7 100644
index 0f29365..e8f7aeb 100644
--- a/src/main/java/net/minecraft/server/TileEntityChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
@@ -12,13 +12,13 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
@ -26,7 +26,7 @@ index 0f29365..135f2f7 100644
+ public float j; // PaperSpigot - lidAngle
public float k;
- public int l;
+ public int l; // PaperSpigot - playersUsing
+ public int l; // PaperSpigot - numPlayersUsing
private int n;
private int o = -1;
private String p;
@ -48,13 +48,17 @@ index 0f29365..135f2f7 100644
}
@@ -340,6 +344,27 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
@@ -340,6 +344,31 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
++this.l;
if (this.world == null) return; // CraftBukkit
+
+ // PaperSpigot - Move chest open sound out of the tick loop
+ if (this.l > 1 && this.j == 0.0F && this.f == null && this.h == null) {
+ this.m();
+
+ if (this.l > 0 && this.j == 0.0F && this.f == null && this.h == null) {
+ this.j = 0.7F;
+
+ int locX = this.position.getX();
+ int locY = this.position.getY();
+ int locZ = this.position.getZ();
@ -76,7 +80,7 @@ index 0f29365..135f2f7 100644
this.world.playBlockAction(this.position, this.w(), 1, this.l);
// CraftBukkit start - Call redstone event
@@ -363,6 +388,41 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
@@ -363,6 +392,39 @@ public class TileEntityChest extends TileEntityContainer implements IUpdatePlaye
--this.l;
if (this.world == null) return; // CraftBukkit
@ -109,17 +113,15 @@ index 0f29365..135f2f7 100644
+
+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+
+ if (this.j < 0.0F) {
+ this.j = 0.0F;
+ }
+ }
+ // PaperSpigot end
+
this.world.playBlockAction(this.position, this.w(), 1, this.l);
// CraftBukkit start - Call redstone event
diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
index 218b801..2a202b7 100644
index 218b801..15600ca 100644
--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
@@ -2,14 +2,16 @@ package net.minecraft.server;
@ -150,13 +152,15 @@ index 218b801..2a202b7 100644
}
@@ -73,11 +77,62 @@ public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerLis
@@ -73,11 +77,43 @@ public class TileEntityEnderChest extends TileEntity implements IUpdatePlayerLis
public void b() {
++this.g;
+
+ // PaperSpigot start - Move enderchest open sounds out of the tick loop
+ if (this.g > 0 && this.a == 0.0F) {
+ this.a = 0.7F;
+
+ int locX = this.position.getX();
+ int locY = this.position.getY();
+ int locZ = this.position.getZ();
@ -165,8 +169,6 @@ index 218b801..2a202b7 100644
+ double d0 = (double) locZ + 0.5D;
+
+ this.world.makeSound(d1, (double) locY + 0.5D, d0, "random.chestopen", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+
+ this.a = 0.7F;
+ }
+ // PaperSpigot end
+
@ -182,32 +184,13 @@ index 218b801..2a202b7 100644
+ int locY = this.position.getY();
+ int locZ = this.position.getZ();
+
+ float f = 0.1F;
+
+ if (this.g > 0) {
+ this.a += f;
+ } else {
+ this.a -= f;
+ }
+
+ if (this.a > 1.0F) {
+ this.a = 1.0F;
+ }
+
+ float f1 = this.a;
+ float f2 = 0.5F;
+
+ if (this.a < f2 && f1 >= f2) {
+ double d0 = (double) locX + 0.5D;
+ double d2 = (double) locZ + 0.5D;
+
+ this.world.makeSound(d0, (double) locY + 0.5D, d2, "random.chestclosed", 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
+ }
+
+ if (this.a < 0.0F) {
+ this.a = 0.0F;
+ }
+ }
+ // PaperSpigot end
+
this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);