[ci skip] Cleanup events (#10202)

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Lulu13022002 2024-02-01 10:15:57 +01:00 committed by GitHub
parent b3c81089ae
commit 294347bee2
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295 changed files with 3245 additions and 3088 deletions

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@ -6,34 +6,40 @@ Subject: [PATCH] PlayerLaunchProjectileEvent
diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..5450575459f2d95be93db5a8c6d4d88c69deb2ec
index 0000000000000000000000000000000000000000..efd947eb0aa0633891d9c6a8bde66d33e29020d7
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerLaunchProjectileEvent.java
@@ -0,0 +1,87 @@
@@ -0,0 +1,95 @@
+package com.destroystokyo.paper.event.player;
+
+import org.bukkit.entity.Player;
+import org.bukkit.entity.Projectile;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityShootBowEvent;
+import org.bukkit.event.player.PlayerEvent;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.ApiStatus;
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Called when a player shoots a projectile.
+ * <p>
+ * Notably this event is not called for arrows as the player does not launch them, rather shoots them with the help
+ * of a bow or crossbow. A plugin may listen to {@link org.bukkit.event.entity.EntityShootBowEvent} for these actions
+ * instead.
+ * of a bow or crossbow. A plugin may listen to {@link EntityShootBowEvent}
+ * for these actions instead.
+ */
+public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+
+ private static final HandlerList HANDLER_LIST = new HandlerList();
+
+ @NotNull private final Projectile projectile;
+ @NotNull private final ItemStack itemStack;
+ private boolean consumeItem = true;
+
+ private boolean cancelled;
+
+ @ApiStatus.Internal
+ public PlayerLaunchProjectileEvent(@NotNull Player shooter, @NotNull ItemStack itemStack, @NotNull Projectile projectile) {
+ super(shooter);
+ this.itemStack = itemStack;
@ -47,7 +53,7 @@ index 0000000000000000000000000000000000000000..5450575459f2d95be93db5a8c6d4d88c
+ */
+ @NotNull
+ public Projectile getProjectile() {
+ return projectile;
+ return this.projectile;
+ }
+
+ /**
@ -57,43 +63,45 @@ index 0000000000000000000000000000000000000000..5450575459f2d95be93db5a8c6d4d88c
+ */
+ @NotNull
+ public ItemStack getItemStack() {
+ return itemStack;
+ return this.itemStack;
+ }
+
+ /**
+ * Get whether to consume the ItemStack or not
+ *
+ * @return True to consume
+ * @return {@code true} to consume
+ */
+ public boolean shouldConsume() {
+ return consumeItem;
+ return this.consumeItem;
+ }
+
+ /**
+ * Set whether to consume the ItemStack or not
+ *
+ * @param consumeItem True to consume
+ * @param consumeItem {@code true} to consume
+ */
+ public void setShouldConsume(boolean consumeItem) {
+ this.consumeItem = consumeItem;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ return this.cancelled;
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ return HANDLER_LIST;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ return HANDLER_LIST;
+ }
+}