1.18 misc performance dev branch (#7368)
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
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41 changed files with 1838 additions and 743 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Fix int overflow in chunk range check
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 387b0e9b862621e7d0c1179f348e07c25f1ee9c0..2e6e86439173ebdb13b9cebd1e266e91335c1e2d 100644
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index 79dbffe899dd7e31af648302c557e2993f170623..6a035b173cf0d288b2912f568078fede45d138f2 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -621,9 +621,11 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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@@ -622,9 +622,11 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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public static boolean isChunkInRange(int x1, int z1, int x2, int z2, int distance) {
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int j1 = Math.max(0, Math.abs(x1 - x2) - 1);
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int k1 = Math.max(0, Math.abs(z1 - z2) - 1);
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