1.18 misc performance dev branch (#7368)
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
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41 changed files with 1838 additions and 743 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Add sendOpLevel API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 45284317f195f08e88a4977a32a1757afb6c4b17..71de9f4c7f07c4c0b1155df14794de3ba8e28d69 100644
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index 167ea1fe8d5d16098559745a67e5128e4ef78082..6efcd4c5b89af422c630a566e8a851062e05b69a 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2445,6 +2445,17 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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@@ -2461,6 +2461,17 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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@Nullable
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Firework boostElytra(@NotNull ItemStack firework);
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