1.18 misc performance dev branch (#7368)

- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
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Spottedleaf 2022-02-18 09:44:46 -08:00 committed by GitHub
commit 286bd1bfb5
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41 changed files with 1838 additions and 743 deletions

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@ -5,10 +5,10 @@ Subject: [PATCH] Add sendOpLevel API
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 45284317f195f08e88a4977a32a1757afb6c4b17..71de9f4c7f07c4c0b1155df14794de3ba8e28d69 100644
index 167ea1fe8d5d16098559745a67e5128e4ef78082..6efcd4c5b89af422c630a566e8a851062e05b69a 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2445,6 +2445,17 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
@@ -2461,6 +2461,17 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
*/
@Nullable
Firework boostElytra(@NotNull ItemStack firework);