1.18 misc performance dev branch (#7368)
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
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@ -5,10 +5,10 @@ Subject: [PATCH] Brand support
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 385846a2011ec07d4f37c98f38d3369199780418..e61d0ff51674213e4711d5bbe9e8aaed31ed00df 100644
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index db12ce34a7fa4f309e7cc52c953bb409e9b6ab0c..6983b3d6d5402ea1ed3646bffdd4d8bc613a6121 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2560,6 +2560,16 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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@@ -2576,6 +2576,16 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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// Paper end
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}
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