1.18 misc performance dev branch (#7368)
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
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41 changed files with 1838 additions and 743 deletions
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@ -193,7 +193,7 @@ index 0000000000000000000000000000000000000000..f7f171c4ee0b8339b2f8fbe82442d65f
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+ }
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+}
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 11e85e664fdd875c2a6e84b158b78d4784999932..385846a2011ec07d4f37c98f38d3369199780418 100644
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index ffbc26048e359044be6b0c96f3bd8cd1048fb316..db12ce34a7fa4f309e7cc52c953bb409e9b6ab0c 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2,6 +2,7 @@ package org.bukkit.entity;
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@ -204,7 +204,7 @@ index 11e85e664fdd875c2a6e84b158b78d4784999932..385846a2011ec07d4f37c98f38d33691
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import com.destroystokyo.paper.Title; // Paper
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import net.kyori.adventure.text.Component;
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import org.bukkit.DyeColor;
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@@ -2425,6 +2426,12 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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@@ -2441,6 +2442,12 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* Reset the cooldown counter to 0, effectively starting the cooldown period.
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*/
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void resetCooldown();
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