1.18 misc performance dev branch (#7368)

- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
This commit is contained in:
Spottedleaf 2022-02-18 09:44:46 -08:00 committed by GitHub
parent b173c3ee2c
commit 286bd1bfb5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
41 changed files with 1838 additions and 743 deletions

View file

@ -193,7 +193,7 @@ index 0000000000000000000000000000000000000000..f7f171c4ee0b8339b2f8fbe82442d65f
+ }
+}
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 11e85e664fdd875c2a6e84b158b78d4784999932..385846a2011ec07d4f37c98f38d3369199780418 100644
index ffbc26048e359044be6b0c96f3bd8cd1048fb316..db12ce34a7fa4f309e7cc52c953bb409e9b6ab0c 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -2,6 +2,7 @@ package org.bukkit.entity;
@ -204,7 +204,7 @@ index 11e85e664fdd875c2a6e84b158b78d4784999932..385846a2011ec07d4f37c98f38d33691
import com.destroystokyo.paper.Title; // Paper
import net.kyori.adventure.text.Component;
import org.bukkit.DyeColor;
@@ -2425,6 +2426,12 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
@@ -2441,6 +2442,12 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* Reset the cooldown counter to 0, effectively starting the cooldown period.
*/
void resetCooldown();