1.18 misc performance dev branch (#7368)
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
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41 changed files with 1838 additions and 743 deletions
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@ -5,10 +5,10 @@ Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 61e75620b205cfeda0aee433651c45235bf21181..11e85e664fdd875c2a6e84b158b78d4784999932 100644
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index 81b3d2da2bb92c874845688a8b8a2b15b2a4bd59..ffbc26048e359044be6b0c96f3bd8cd1048fb316 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2405,6 +2405,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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@@ -2421,6 +2421,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param profile The new profile to use
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*/
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void setPlayerProfile(@NotNull com.destroystokyo.paper.profile.PlayerProfile profile);
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