1.18 misc performance dev branch (#7368)
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
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41 changed files with 1838 additions and 743 deletions
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@ -24,10 +24,10 @@ index 8a479c7dfd3825fab8bb057d8afa5ae0cb01b071..6ef0d7f3dcb779fb7dc5786e74332620
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/**
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* Make the entity drop the item in their hand.
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 23df52c7ac4ec5e687e763c13a0937c3fbc5dd47..fd4613f702ebbd32ec22a81f993a1ea9d8dd896f 100644
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index 888a60fe60e6242680c153fd8edd95f6e37e26d5..87f62e65dbf8128d684abaf4fde88cfa566f7a1f 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2090,7 +2090,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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@@ -2106,7 +2106,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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/**
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* Open a Sign for editing by the Player.
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*
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