1.18 misc performance dev branch (#7368)
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
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41 changed files with 1838 additions and 743 deletions
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@ -62,10 +62,10 @@ index 51c96a0b6645cf31f4ca051f6a8c75b5f188484c..80d474a979add473c99692ccde93439d
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/**
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index b68f2774e4f88e905cc195df6d1592d96103df7a..23df52c7ac4ec5e687e763c13a0937c3fbc5dd47 100644
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index c16716e77427d0968c004a5b30600a40a36d5137..888a60fe60e6242680c153fd8edd95f6e37e26d5 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2235,6 +2235,20 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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@@ -2251,6 +2251,20 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* was {@link org.bukkit.event.player.PlayerResourcePackStatusEvent.Status#SUCCESSFULLY_LOADED}
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*/
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boolean hasResourcePack();
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