Change MinecraftServer#pluginsBlockingSleep to be Set

A plugin should not be allowed to be added twice or more, as this
would require two or more remove calls to unset the pause block.
This commit is contained in:
Spottedleaf 2024-11-25 10:13:34 -08:00
parent cd9e697b52
commit 280b497783
2 changed files with 326 additions and 325 deletions

View file

@ -5,14 +5,14 @@ Subject: [PATCH] API to allow/disallow tick sleeping
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 5d070f036dae6d93f863c55192b557419634456d..663b4ecd520e82aa108d44f2d5c2a20cfc7bc01f 100644
index 5d070f036dae6d93f863c55192b557419634456d..c26e3a239441376f2694782d4f07943538677c71 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -332,6 +332,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
public volatile Thread shutdownThread; // Paper
public volatile boolean abnormalExit = false; // Paper
public static final long SERVER_INIT = System.nanoTime(); // Paper - Lag compensation
+ private List<String> pluginsBlockingSleep = new ArrayList<>(); // Paper - API to allow/disallow tick sleeping
+ private final Set<String> pluginsBlockingSleep = new java.util.HashSet<>(); // Paper - API to allow/disallow tick sleeping
public static <S extends MinecraftServer> S spin(Function<Thread, S> serverFactory) {
AtomicReference<S> atomicreference = new AtomicReference();