Extend fishing API (#10634)
Adds a missing fishing state when the fish is lured and fires an event for it. Also adds a way to control the fish swimming time towards the bobber.
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7 changed files with 148 additions and 13 deletions
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patches/server/1050-Add-missing-fishing-event-state.patch
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patches/server/1050-Add-missing-fishing-event-state.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SoSeDiK <mrsosedik@gmail.com>
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Date: Wed, 1 May 2024 07:44:50 +0300
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Subject: [PATCH] Add missing fishing event state
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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index 6ea34a76707d9f60076b7423ac0bb1de200308ae..7dd5e0b935d98d552c916f8412569ff4aa0e9b04 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -410,6 +410,15 @@ public class FishingHook extends Projectile {
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this.fishAngle = Mth.nextFloat(this.random, this.minLureAngle, this.maxLureAngle);
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this.timeUntilHooked = Mth.nextInt(this.random, this.minLureTime, this.maxLureTime);
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// CraftBukkit end
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+ // Paper start - Add missing fishing event state
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+ if (this.getPlayerOwner() != null) {
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+ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) this.getPlayerOwner().getBukkitEntity(), null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.LURED);
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+ if (!playerFishEvent.callEvent()) {
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+ this.timeUntilHooked = 0;
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+ return;
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+ }
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+ }
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+ // Paper end - Add missing fishing event state
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}
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} else {
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// CraftBukkit start - logic to modify fishing wait time
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