Extend fishing API (#10634)

Adds a missing fishing state when the fish is lured and fires an event for it.
Also adds a way to control the fish swimming time towards the bobber.
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SoSeDiK 2024-05-30 00:45:01 +03:00 committed by GitHub
parent efd91e52a6
commit 27d2ed84f4
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GPG key ID: B5690EEEBB952194
7 changed files with 148 additions and 13 deletions

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@ -5,6 +5,7 @@ Subject: [PATCH] More Projectile API
== AT ==
public net.minecraft.world.entity.projectile.FishingHook timeUntilLured
public net.minecraft.world.entity.projectile.FishingHook fishAngle
public net.minecraft.world.entity.projectile.ShulkerBullet targetDeltaX
public net.minecraft.world.entity.projectile.ShulkerBullet targetDeltaY
public net.minecraft.world.entity.projectile.ShulkerBullet targetDeltaZ
@ -19,7 +20,33 @@ public net.minecraft.world.entity.projectile.Projectile canHitEntity(Lnet/minecr
public net.minecraft.world.entity.projectile.FireworkRocketEntity getDefaultItem()Lnet/minecraft/world/item/ItemStack;
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: SoSeDiK <mrsosedik@gmail.com>
diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
index 7d557c7ec6fb1763395f4920a170bd4e4ba6747f..e603307871b623ce437f4b1b68ab306fbdd9919d 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
@@ -413,13 +413,18 @@ public class FishingHook extends Projectile {
}
} else {
// CraftBukkit start - logic to modify fishing wait time
- this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime);
- this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed * 20 * 5 >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed * 20 * 5) : 0; // Paper - Fix Lure infinite loop
+ resetTimeUntilLured(); // Paper - more projectile api - extract time until lured reset logic
// CraftBukkit end
}
}
}
+ // Paper start - more projectile api - extract time until lured reset logic
+ public void resetTimeUntilLured() {
+ this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime);
+ this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed * 20 * 5 >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed * 20 * 5) : 0; // Paper - Fix Lure infinite loop
+ }
+ // Paper end - more projectile api - extract time until lured reset logic
public boolean calculateOpenWater(BlockPos pos) {
FishingHook.OpenWaterType entityfishinghook_waterposition = FishingHook.OpenWaterType.INVALID;
diff --git a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java b/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
index 40348e45b02be9a0b397a883940a476fb6738ef4..ccb7aa341e3087255bce1f6fb953d33584147fd3 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/Projectile.java
@ -351,10 +378,10 @@ index c9e15a9d82dee935293b2e7e233f5b9b2d822448..3c31ff72f3e77ee0d9231fec5f15267c
+ // Paper end - Expose firework item directly + manually setting flight
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java
index 6e2f91423371ead9890095cf4b1e2299c4dcba28..ad1aeea80877f2cdb9e8ad9c5b46f95dd76b3335 100644
index 6e2f91423371ead9890095cf4b1e2299c4dcba28..9d8f4b7176e60180565e3134a14ecf19060f2621 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftFishHook.java
@@ -196,4 +196,15 @@ public class CraftFishHook extends CraftProjectile implements FishHook {
@@ -196,4 +196,42 @@ public class CraftFishHook extends CraftProjectile implements FishHook {
public HookState getState() {
return HookState.values()[this.getHandle().currentState.ordinal()];
}
@ -368,6 +395,33 @@ index 6e2f91423371ead9890095cf4b1e2299c4dcba28..ad1aeea80877f2cdb9e8ad9c5b46f95d
+ public void setWaitTime(int ticks) {
+ this.getHandle().timeUntilLured = ticks;
+ }
+
+ @Override
+ public int getTimeUntilBite() {
+ return this.getHandle().timeUntilHooked;
+ }
+
+ @Override
+ public void setTimeUntilBite(final int ticks) {
+ com.google.common.base.Preconditions.checkArgument(ticks >= 1, "Cannot set time until bite to less than 1 (%s<1)", ticks);
+ final FishingHook hook = this.getHandle();
+
+ // Reset the fish angle hook only when this call "enters" the fish into the lure stage.
+ final boolean alreadyInLuringPhase = hook.timeUntilHooked > 0 && hook.timeUntilLured <= 0;
+ if (!alreadyInLuringPhase) {
+ hook.fishAngle = net.minecraft.util.Mth.nextFloat(hook.random, hook.minLureAngle, hook.maxLureAngle);
+ hook.timeUntilLured = 0;
+ }
+
+ hook.timeUntilHooked = ticks;
+ }
+
+ @Override
+ public void resetFishingState() {
+ final FishingHook hook = this.getHandle();
+ hook.resetTimeUntilLured();
+ hook.timeUntilHooked = 0; // Reset time until hooked, will be repopulated once lured time is ticked down.
+ }
+ // Paper end
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java