Paper 1.9

This commit is contained in:
Zach Brown 2016-02-29 17:09:49 -06:00
parent cf5b4b8828
commit 26eb457a39
139 changed files with 5550 additions and 8067 deletions

View file

@ -1,6 +1,6 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 6 Nov 2014 18:29:20 -0600
Date: Mon, 29 Feb 2016 17:43:33 -0600
Subject: [PATCH] Add async chunk load API
@ -9,19 +9,82 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/org/bukkit/World.java
+++ b/src/main/java/org/bukkit/World.java
@@ -0,0 +0,0 @@ public interface World extends PluginMessageRecipient, Metadatable {
*/
public Chunk getChunkAt(Block block);
+ // PaperSpigot start - Async chunk load API
/**
+ * Used by {@link World#getChunkAtAsync(Location,ChunkLoadCallback)} methods
+ * to request a {@link Chunk} to be loaded, with this callback receiving
+ * the chunk when it is finished.
+ *
+ * This callback will be executed on synchronously on the main thread.
+ *
+ * Timing and order this callback is fired is intentionally not defined and
+ * and subject to change.
+ */
+ public static interface ChunkLoadCallback {
+ public void onLoad(Chunk chunk);
+ }
+ public void getChunkAtAsync(int x, int z, ChunkLoadCallback cb);
+ public void getChunkAtAsync(Location location, ChunkLoadCallback cb);
+ public void getChunkAtAsync(Block block, ChunkLoadCallback cb);
+ // PaperSpigot end
+
/**
+ /**
+ * Requests a {@link Chunk} to be loaded at the given coordinates
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param x Chunk X-coordinate of the chunk - (world coordinate / 16)
+ * @param z Chunk Z-coordinate of the chunk - (world coordinate / 16)
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ public void getChunkAtAsync(int x, int z, ChunkLoadCallback cb);
+
+ /**
+ * Requests a {@link Chunk} to be loaded at the given {@link Location}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param location Location of the chunk
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ public void getChunkAtAsync(Location location, ChunkLoadCallback cb);
+
+ /**
+ * Requests {@link Chunk} to be loaded that contains the given {@link Block}
+ *
+ * This method makes no guarantee on how fast the chunk will load,
+ * and will return the chunk to the callback at a later time.
+ *
+ * You should use this method if you need a chunk but do not need it
+ * immediately, and you wish to let the server control the speed
+ * of chunk loads, keeping performance in mind.
+ *
+ * The {@link ChunkLoadCallback} will always be executed synchronously
+ * on the main Server Thread.
+ *
+ * @param block Block to get the containing chunk from
+ * @param cb Callback to receive the chunk when it is loaded.
+ * will be executed synchronously
+ */
+ public void getChunkAtAsync(Block block, ChunkLoadCallback cb);
+
+ /**
* Checks if the specified {@link Chunk} is loaded
*
* @param chunk The chunk to check
--