From 258dd89aa6e9ccd1f7aad4b5d1aca40f22f18ca2 Mon Sep 17 00:00:00 2001 From: CullanP Date: Sat, 13 Feb 2016 19:54:01 -0600 Subject: [PATCH] Avoid hopper searches if there are no items Closes PR #23 --- ...opper-searches-if-there-are-no-items.patch | 97 +++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 Spigot-Server-Patches/0089-Avoid-hopper-searches-if-there-are-no-items.patch diff --git a/Spigot-Server-Patches/0089-Avoid-hopper-searches-if-there-are-no-items.patch b/Spigot-Server-Patches/0089-Avoid-hopper-searches-if-there-are-no-items.patch new file mode 100644 index 000000000..e61b7c65d --- /dev/null +++ b/Spigot-Server-Patches/0089-Avoid-hopper-searches-if-there-are-no-items.patch @@ -0,0 +1,97 @@ +From 1e12b3e087169ed8f6a39366fc8729298f75c090 Mon Sep 17 00:00:00 2001 +From: CullanP +Date: Thu, 11 Feb 2016 21:43:17 -0700 +Subject: [PATCH] Avoid hopper searches if there are no items + +Hoppers searching for items and minecarts is the most expensive part of hopper ticking. +We keep track of the number of minecarts and items in a chunk. +If there are no items in the chunk, we skip searching for items. +If there are no minecarts in the chunk, we skip searching for them. + +Usually hoppers aren't near items, so we can skip most item searches. +And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there. + +Combined, this adds up a lot. + +diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java +index c636da3..7afcd91 100644 +--- a/src/main/java/net/minecraft/server/Chunk.java ++++ b/src/main/java/net/minecraft/server/Chunk.java +@@ -34,6 +34,11 @@ public class Chunk { + private boolean k; + public final Map tileEntities; + public final List[] entitySlices; // Spigot ++ // PaperSpigot start - track the number of minecarts and items ++ // Keep this synced with entitySlices.add() and entitySlices.remove() ++ private final int[] itemCounts = new int[16]; ++ private final int[] inventoryEntityCounts = new int[16]; ++ // PaperSpigot end + private boolean done; + private boolean lit; + private boolean p; +@@ -735,6 +740,13 @@ public class Chunk { + entity.af = k; + entity.ag = this.locZ; + this.entitySlices[k].add(entity); ++ // PaperSpigot start - update counts ++ if (entity instanceof EntityItem) { ++ itemCounts[k]++; ++ } else if (entity instanceof IInventory) { ++ inventoryEntityCounts[k]++; ++ } ++ // PaperSpigot end + // Spigot start - increment creature type count + // Keep this synced up with World.a(Class) + if (entity instanceof EntityInsentient) { +@@ -767,6 +779,12 @@ public class Chunk { + } + + this.entitySlices[i].remove(entity); ++ // PaperSpigot start - update counts ++ if (entity instanceof EntityItem) { ++ itemCounts[i]--; ++ } else if (entity instanceof IInventory) { ++ inventoryEntityCounts[i]--; ++ } + // Spigot start - decrement creature type count + // Keep this synced up with World.a(Class) + if (entity instanceof EntityInsentient) { +@@ -955,7 +973,15 @@ public class Chunk { + for (int k = i; k <= j; ++k) { + if (!this.entitySlices[k].isEmpty()) { + Iterator iterator = this.entitySlices[k].iterator(); +- ++ // PaperSpigot start - Don't search for inventories if we have none, and that is all we want ++ /* ++ * We check if they want inventories by seeing if it is the static `IEntitySelector.c` ++ * ++ * Make sure the inventory selector stays in sync. ++ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()` ++ */ ++ if (predicate == IEntitySelector.c && inventoryEntityCounts[k] <= 0) continue; ++ // PaperSpigot end + while (iterator.hasNext()) { + Entity entity1 = (Entity) iterator.next(); + +@@ -988,7 +1014,18 @@ public class Chunk { + i = MathHelper.clamp(i, 0, this.entitySlices.length - 1); + j = MathHelper.clamp(j, 0, this.entitySlices.length - 1); + ++ // PaperSpigot start ++ int[] counts; ++ if (ItemStack.class.isAssignableFrom(oclass)) { ++ counts = itemCounts; ++ } else if (IInventory.class.isAssignableFrom(oclass)) { ++ counts = inventoryEntityCounts; ++ } else { ++ counts = null; ++ } ++ // PaperSpigot end + for (int k = i; k <= j; ++k) { ++ if (counts != null && counts[k] <= 0) continue; // PaperSpigot - Don't check a chunk if it doesn't have the type we are looking for + Iterator iterator = this.entitySlices[k].iterator(); // Spigot + + while (iterator.hasNext()) { +-- +2.7.1 +