Add Configuration for vertical Despawn Ranges (#10440)
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3 changed files with 131 additions and 18 deletions
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@ -32,7 +32,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ Player entityhuman = this.level().findNearbyPlayer(this, -1.0D, EntitySelector.PLAYER_AFFECTS_SPAWNING); // Paper - Affects Spawning API
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if (entityhuman != null) {
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double d0 = entityhuman.distanceToSqr((Entity) this);
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// Paper start - Configurable despawn distances
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diff --git a/src/main/java/net/minecraft/world/entity/animal/horse/SkeletonTrapGoal.java b/src/main/java/net/minecraft/world/entity/animal/horse/SkeletonTrapGoal.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/horse/SkeletonTrapGoal.java
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