Add LivingEntity#swingHand(EquipmentSlot) convenience method (#8456)

This commit is contained in:
SoSeDiK 2022-10-16 14:49:56 +03:00 committed by GitHub
parent ec00f991a4
commit 236a29623c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -0,0 +1,34 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SoSeDiK <mrsosedik@gmail.com>
Date: Tue, 11 Oct 2022 22:35:56 +0300
Subject: [PATCH] Add LivingEntity#swingHand(EquipmentSlot) convenience method
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 4af5e8d0cba6555f7615e4e809d9aff221c0dc4d..319e4571aca24d1e3f6c85b7435d65c0e77a5245 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -985,5 +985,23 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param hurtDirection hurt direction
*/
void setHurtDirection(float hurtDirection);
+
+ /**
+ * Makes this entity swing their hand.
+ *
+ * <p>This method does nothing if this entity does not
+ * have an animation for swinging their hand.
+ *
+ * @param hand hand to be swung, either {@link org.bukkit.inventory.EquipmentSlot#HAND} or {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}
+ * @throws IllegalArgumentException if invalid hand is passed
+ */
+ default void swingHand(@NotNull org.bukkit.inventory.EquipmentSlot hand) {
+ com.google.common.base.Preconditions.checkArgument(hand == org.bukkit.inventory.EquipmentSlot.HAND || hand == org.bukkit.inventory.EquipmentSlot.OFF_HAND, String.format("Expected a valid hand, got \"%s\" instead!", hand));
+ if (hand == org.bukkit.inventory.EquipmentSlot.HAND) {
+ this.swingMainHand();
+ } else {
+ this.swingOffHand();
+ }
+ }
// Paper end
}