Remove guardian beam render issue workaround

Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
This commit is contained in:
Nassim Jahnke 2022-12-15 14:19:09 +01:00
parent eec64a4e05
commit 20503beee5
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GPG key ID: 6BE3B555EBC5982B
411 changed files with 22 additions and 42 deletions

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@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 6 Nov 2022 22:35:51 +0000
Subject: [PATCH] Prevent compass from loading chunks
diff --git a/src/main/java/net/minecraft/world/item/CompassItem.java b/src/main/java/net/minecraft/world/item/CompassItem.java
index 5d3047a420efe59063e90bfc7b42392127e0ad7d..7c4a2f8bb3efd11db2f8711952cc26a067c6d56b 100644
--- a/src/main/java/net/minecraft/world/item/CompassItem.java
+++ b/src/main/java/net/minecraft/world/item/CompassItem.java
@@ -77,7 +77,7 @@ public class CompassItem extends Item implements Vanishable {
Optional<ResourceKey<Level>> optional = getLodestoneDimension(compoundTag);
if (optional.isPresent() && optional.get() == world.dimension() && compoundTag.contains("LodestonePos")) {
BlockPos blockPos = NbtUtils.readBlockPos(compoundTag.getCompound("LodestonePos"));
- if (!world.isInWorldBounds(blockPos) || !((ServerLevel)world).getPoiManager().existsAtPosition(PoiTypes.LODESTONE, blockPos)) {
+ if (!world.isInWorldBounds(blockPos) || (world.hasChunkAt(blockPos) && !((ServerLevel)world).getPoiManager().existsAtPosition(PoiTypes.LODESTONE, blockPos))) { // Paper
compoundTag.remove("LodestonePos");
}
}